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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MUSEUM\museum.ZIT
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- Exported from D:\inline\museum\Museum_Master.max
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Textures
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--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
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 NumMaterials:  2 NumFaces:   48 NumVerts:   96 - terrain_catwalk10
 NumMaterials:  1 NumFaces:   78 NumVerts:   73 - DynamicsDef_Shield
 NumMaterials:  6 NumFaces:  635 NumVerts:  990 - cardef_airplane
 NumMaterials:  1 NumFaces:   60 NumVerts:  170 - FrontAxle
 NumMaterials:  2 NumFaces:  105 NumVerts:  111 - terrain_qpipe05
 NumMaterials:  2 NumFaces:  105 NumVerts:  112 - terrain_qpipe401
 NumMaterials:  2 NumFaces:  114 NumVerts:  198 - terrain_railing300
 NumMaterials:  2 NumFaces:  128 NumVerts:  236 - terrain_railing01
 NumMaterials:  1 NumFaces:   60 NumVerts:   66 - terrain_qpipe402
 NumMaterials:  2 NumFaces:   61 NumVerts:   92 - terrain_az_base01
 NumMaterials:  2 NumFaces:   45 NumVerts:   48 - terrain_azteccalendar
 NumMaterials:  2 NumFaces:  212 NumVerts:  339 - terrain_behindaztec
 NumMaterials:  2 NumFaces:  130 NumVerts:  250 - terrain_railing301
 NumMaterials:  2 NumFaces:  260 NumVerts:  510 - terrain_railing302
 NumMaterials:  2 NumFaces:   40 NumVerts:   70 - terrain_railing304
 NumMaterials:  1 NumFaces:  102 NumVerts:  124 - terrain_boatshadow
 NumMaterials:  2 NumFaces:  192 NumVerts:  150 - terrain_tank_01
 NumMaterials:  1 NumFaces:   32 NumVerts:   30 - terrain_cornerqpipe02
 NumMaterials:  7 NumFaces:   96 NumVerts:  154 - terrain_westF01
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_displayreflect01
 NumMaterials:  9 NumFaces:  124 NumVerts:  154 - ScriptPropDef_longdisplay
 NumMaterials:  2 NumFaces:  270 NumVerts:  540 - terrain_railing02
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_playerone
 NumMaterials:  2 NumFaces:   45 NumVerts:   49 - terrain_3rdflrqpipes01
 NumMaterials:  3 NumFaces:  121 NumVerts:  192 - terrain_DH_Wall_CurveB01
 NumMaterials:  1 NumFaces:   72 NumVerts:   96 - terrain_skidmarks01
 NumMaterials:  1 NumFaces:   58 NumVerts:   68 - terrain_bowlskirt01
 NumMaterials:  5 NumFaces:  188 NumVerts:  280 - terrain_westBefore
 NumMaterials:  3 NumFaces:  160 NumVerts:  188 - terrain_hitchingrail02
 NumMaterials:  3 NumFaces:  160 NumVerts:  188 - terrain_hitchingrail03
 NumMaterials:  1 NumFaces:   42 NumVerts:   56 - terrain_skidmarks02
 NumMaterials:  2 NumFaces:   72 NumVerts:   88 - terrain_awningcable01
 NumMaterials:  2 NumFaces:   72 NumVerts:   83 - terrain_awningcable02
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_displayreflect02
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_displayreflect03
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_displayreflect04
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_displayimage27
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_displayimage28
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_displayimage29
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_displayimage30
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_displayreflect05
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_displayimage31
 NumMaterials:  2 NumFaces:   36 NumVerts:   76 - terrain_cornerwalldisplay09
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_displayreflect06
 NumMaterials:  2 NumFaces:  112 NumVerts:  133 - terrain_azteccablegrind01
 NumMaterials:  1 NumFaces:   48 NumVerts:   42 - dynamicsdef_barrel
 NumMaterials:  1 NumFaces:   40 NumVerts:   80 - terrain_floorsign07
 NumMaterials:  1 NumFaces:   70 NumVerts:  140 - terrain_floorsign08
 NumMaterials:  2 NumFaces:  260 NumVerts:  424 - terrain_rail01
 NumMaterials:  1 NumFaces:  292 NumVerts:  227 - terrain_grindpoles
 NumMaterials:  2 NumFaces:   64 NumVerts:   60 - terrain_cannoncable
 NumMaterials:  1 NumFaces:   56 NumVerts:  102 - terrain_bowlskirt02
 NumMaterials:  1 NumFaces:   30 NumVerts:   40 - terrain_insideqpipe305
 NumMaterials:  3 NumFaces:  160 NumVerts:  186 - terrain_hitchingrail04
 NumMaterials:  1 NumFaces:   30 NumVerts:   40 - terrain_insideqpipe306
 NumMaterials:  4 NumFaces:  148 NumVerts:  245 - propdef_cylinderlight
 NumMaterials:  4 NumFaces:  278 NumVerts:  426 - propdef_cylinderlightcorner
 NumMaterials: 10 NumFaces:  268 NumVerts:  326 - terrain_Longdisplaycurved01
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_BannerParent05
 NumMaterials:  3 NumFaces:   36 NumVerts:   60 - animobj_banner
 NumMaterials:  1 NumFaces:   72 NumVerts:  132 - DynamicsDef_WetSign
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_BannerParent06
 NumMaterials:  2 NumFaces:   36 NumVerts:   60 - animobj_banner
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_BannerParent08
 NumMaterials:  3 NumFaces:   36 NumVerts:   60 - animobj_banner
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_BannerParent07
 NumMaterials:  2 NumFaces:   36 NumVerts:   60 - animobj_banner
 NumMaterials:  1 NumFaces:   40 NumVerts:   44 - terrain_kiosk02
 NumMaterials:  1 NumFaces:   40 NumVerts:   44 - terrain_kiosk03
 NumMaterials:  1 NumFaces:  198 NumVerts:  399 - terrain_2x4B
 NumMaterials:  2 NumFaces:   96 NumVerts:   97 - terrain_vaultreflection
 NumMaterials:  1 NumFaces:  320 NumVerts:  235 - terrain_bowlcoping01
 NumMaterials:  2 NumFaces:  159 NumVerts:  197 - terrain_upperdecking01
 NumMaterials:  2 NumFaces:  169 NumVerts:  206 - terrain_upperdecking02
 NumMaterials:  1 NumFaces:  488 NumVerts:  430 - terrain_uppergrindrail01
 NumMaterials:  2 NumFaces:  256 NumVerts:  352 - terrain_comingsoonsign
 NumMaterials:  1 NumFaces:  314 NumVerts:  244 - terrain_bowlcoping02
 NumMaterials:  1 NumFaces:  428 NumVerts:  333 - terrain_bowlcoping03
 NumMaterials:  1 NumFaces:  234 NumVerts:  227 - terrain_bowlcoping04
 NumMaterials:  1 NumFaces:  280 NumVerts:  315 - terrain_rocketB
 NumMaterials:  4 NumFaces:  324 NumVerts:  381 - ScriptObj_rocket
 NumMaterials:  7 NumFaces:  391 NumVerts:  407 - ScriptObj_miniparkB
 NumMaterials:  2 NumFaces:  310 NumVerts:  284 - ScriptObj_miniparkA
 NumMaterials:  6 NumFaces:  133 NumVerts:  173 - terrain_miniparkD
 NumMaterials:  6 NumFaces:  236 NumVerts:  270 - terrain_miniparkE
 NumMaterials:  1 NumFaces:  164 NumVerts:  328 - terrain_2x4A
 NumMaterials:  2 NumFaces:  480 NumVerts:  492 - terrain_downlights02
 NumMaterials:  2 NumFaces:  320 NumVerts:  328 - terrain_downlights03
 NumMaterials:  2 NumFaces:  320 NumVerts:  328 - terrain_downlights04
 NumMaterials:  2 NumFaces:  320 NumVerts:  328 - terrain_downlights05
 NumMaterials:  2 NumFaces:  320 NumVerts:  328 - terrain_downlights06
 NumMaterials:  2 NumFaces:  320 NumVerts:  328 - terrain_downlights07
 NumMaterials:  2 NumFaces:  320 NumVerts:  328 - terrain_downlights08
 NumMaterials:  2 NumFaces:  320 NumVerts:  328 - terrain_downlights09
 NumMaterials:  3 NumFaces:   92 NumVerts:   78 - ScriptObj_flagpole01
 NumMaterials:  1 NumFaces:   60 NumVerts:   55 - terrain_kiosk04
 NumMaterials:  3 NumFaces:   88 NumVerts:   81 - propdef_flagpole
 NumMaterials:  2 NumFaces:  156 NumVerts:  312 - terrain_catwalkstruts01
 NumMaterials:  2 NumFaces:  448 NumVerts:  896 - terrain_catwalkstruts02
 NumMaterials:  1 NumFaces:  400 NumVerts:  375 - terrain_airplanetrack01
 NumMaterials:  1 NumFaces:  324 NumVerts:  240 - PropDef_Taig
 NumMaterials:  1 NumFaces:  300 NumVerts:  295 - PropDef_KeyCivic
 NumMaterials:  1 NumFaces:   64 NumVerts:   68 - PropDef_IconScore
 NumMaterials:  1 NumFaces:   84 NumVerts:   98 - PropDef_IconPlant
 NumMaterials:  1 NumFaces:   94 NumVerts:  124 - PropDef_IconTime
 NumMaterials:  1 NumFaces:  212 NumVerts:  216 - PropDef_IconEditor
 NumMaterials:  1 NumFaces:  140 NumVerts:  107 - PropDef_IconBreak
 NumMaterials:  1 NumFaces:  240 NumVerts:  152 - PropDef_BubbleRXL
 NumMaterials:  1 NumFaces:  100 NumVerts:   87 - PropDef_IconTrick
 NumMaterials:  2 NumFaces:   18 NumVerts:   34 - PropDef_PowerJuiceExtend
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceRefill
 NumMaterials:  2 NumFaces:   34 NumVerts:   50 - PropDef_IconRide
 NumMaterials:  1 NumFaces:  275 NumVerts:  277 - PropDef_IconGrind
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterC
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterM
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterB
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterO
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceHalffill
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterG
 NumMaterials:  1 NumFaces:   94 NumVerts:  101 - PropDef_IconGrab
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - PropDef_Debris
 NumMaterials:  1 NumFaces:  140 NumVerts:  108 - PropDef_AttSpin
 NumMaterials:  1 NumFaces:  138 NumVerts:  115 - PropDef_LockMuseum

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 scriptObj_playerOne
 animObj_PteryFly
  connector
   post
    pterybody
     pterywings
 ScriptObj_ControlBox
 ScriptObj_BackboneHPole
 animObj_BrontoGrind
  RibB_MS_01
  RibA_MS_02
  RibA_MS_03
  RibA_MS_04
  RibA_MS_05
  RibA_MS_06
  RibA_MS_07
  RibA_MS_08
  RibA_MS_09
  RibA_MS_10
  RibA_MS_11
  RibA_MS_12
  RibA_MS_01
  RibB_MS_02
  RibB_MS_03
  RibB_MS_04
  RibB_MS_05
  RibB_MS_06
  RibB_MS_07
  RibB_MS_08
  RibB_MS_09
  RibB_MS_10
  RibB_MS_11
  RibB_MS_12
 ScriptObj_bront_ribsA
 ScriptObj_bront_ribsB
 ScriptObj_ButtonHack
 animObj_FireThe_bank
  bankpieceF
  bankpieceJ
  bankpieceI
  bankpieceH
  bankpieceG
  westD02
  bankpieceE
  bankpieceD
  bankpieceC
  bankpieceB
  bankpieceA
  vaultA01
 scriptObj_daveHelper01
 scriptObj_daveHelper02
 scriptObj_daveHelper03
 scriptObj_daveHelper04
 scriptObj_daveHelper05
 scriptObj_daveHelper06
 ScriptObj_bankExplodeOne
 ScriptObj_bankExplodeTwo
 animObj_FireThe_tank
  turrett
   barrel
    Animobj_tankbarrel
 MovableSound_pteryfly01
 terrain_1stfloorwallnorthA
 terrain_4thfloornorthA
 terrain_vaultstraightB01
 terrain_3rdfloorvaulteastA
 terrain_DH_Wall_CurveC
 terrain_4thfloorwallcoreA
 terrain_3rdflooreastA
 terrain_4thflooreastA
 terrain_4thfloorcoreA
 terrain_4thfloorwestA
 terrain_3rdfloorbridgeA
 terrain_3rdfloorbridgevaultA
 terrain_3rdfloorwallnorthA
 terrain_4thfloorwallnorthA
 terrain_3rdfloorwestA
 terrain_kingswall01
 scriptObj_2ndfloorwestrailA
 terrain_2ndflooreastrailA
 terrain_4thfloorwestrailA
 terrain_4thflooreastrailA
 terrain_3rdflooreastrailA
 terrain_3rdfloorwestrailA
 terrain_catwalksupport03
 terrain_catwalksupport01
 terrain_3rdfloorvaulteastB
 terrain_4thflooreastB
 terrain_3rdflooreastB
 terrain_3rdfloorbridgeB
 terrain_3rdfloorbridgevaultB
 terrain_4thfloorwallnorthB
 terrain_3rdfloorwallnorthB
 terrain_2ndfloorwallnorthB
 terrain_1stfloorwallnorthB
 terrain_4thfloornorthB
 terrain_4thfloorwestB
 terrain_3rdfloorwestB
 terrain_4thfloorwestrailB
 terrain_4thfloornorthrailA
 terrain_4thfloorcorerailB
 terrain_3rdfloorwestrailB
 terrain_2ndfloorwestrailB
 terrain_4thflooreastrailB
 terrain_4thfloorcorerailA
 terrain_4thfloornorthrailB
 terrain_3rdflooreastrailB
 terrain_2ndflooreastrailB
 terrain_dinodisplayframe03
 terrain_dinodisplayframe04
 terrain_tombsfloor1A
 terrain_vaultstraightB02
 terrain_vaultstraightB03
 terrain_vaultstraightB04
 terrain_DH_Wall_CoreB01
 terrain_DH_Wall_CoreB02
 terrain_DH_Wall_CurveB02
 terrain_DH_Wall_CurveB04
 terrain_DH_Wall_CurveA01
 terrain_DH_Wall_CurveA04
 terrain_DH_Wall_CurveB05
 terrain_DH_Wall_CurveB06
 terrain_DH_Wall_CurveC01
 terrain_DH_Wall_CurveC02
 prop_egypt_col02
 prop_egypt_col03
 prop_egypt_col04
 prop_egypt_col05
 terrain_tombsfloor1B
 terrain_bront_shoulder01
 terrain_bront_frltleg
 terrain_bront_bkltleg02
 terrain_bront_pelvis01
 terrain_br_base
 terrain_kings05
 terrain_kings06
 terrain_kingswall05
 terrain_kingswall07
 terrain_kingswall08
 prop_lamp01
 prop_lamp02
 prop_lamp03
 prop_lamp04
 prop_lamp05
 prop_lamp06
 prop_lamp07
 prop_lamp08
 prop_lamp09
 prop_lamp10
 prop_lamp11
 prop_lamp12
 prop_lamp13
 prop_lamp14
 prop_lamp15
 prop_lamp16
 prop_lamp17
 prop_lamp18
 prop_lamp19
 prop_lamp20
 prop_lamp25
 prop_lamp26
 prop_lamp27
 prop_lamp28
 prop_lamp29
 prop_lamp30
 prop_lamp31
 prop_lamp32
 prop_lamp33
 prop_lamp34
 prop_lamp35
 prop_lamp36
 prop_lamp37
 prop_lamp38
 prop_lamp39
 prop_lamp40
 prop_lamp41
 prop_lamp42
 prop_lamp43
 prop_lamp44
 prop_lamp45
 prop_lamp46
 prop_lamp47
 prop_lamp48
 prop_lamp49
 prop_lamp50
 prop_lamp51
 prop_lamp52
 prop_lamp53
 prop_lamp54
 prop_lamp55
 prop_lamp56
 prop_lamp57
 prop_lamp58
 prop_lamp59
 prop_lamp60
 terrain_utilityA
 terrain_3rdfloorvaulteastB01
 terrain_3rdfloorvaulteastA01
 terrain_vaultD02
 terrain_vaultF01
 terrain_vaultF02
 terrain_vaultG01
 scriptObj_raptoralcove
 terrain_catwalk01
 ScriptObj_Backbone
 terrain_atrium01
 terrain_1stfloorcoreA
 terrain_dinodisplayframe07
 terrain_dinodisplayframe08
 terrain_4thfloorcoreD
 terrain_tombsfloor2A01
 terrain_tombsfloor2B01
 terrain_1stfloorC
 terrain_1stfloorE
 scriptObj_1stfloorF
 terrain_1stfloorG
 terrain_1stfloorA
 prop_lamp21
 prop_lamp62
 prop_lamp63
 prop_lamp64
 terrain_quarterbowl02
 terrain_tree_palm02
 terrain_tree_palm01
 terrain_tree_palm05
 terrain_tree_palm06
 terrain_tree_palm07
 terrain_dinodisplay01
 terrain_4thfloorcoreB
 terrain_utilityA01
 terrain_3rdfloornorthB01
 terrain_vaultD03
 scriptObj_2ndfloornorthrailB02
 terrain_2ndfloornorthrailB03
 terrain_3rdfloornorthB03
 terrain_vaultD04
 terrain_vaultD05
 terrain_tree_palm17
 terrain_tree_palm18
 terrain_dinodisplayframe09
 terrain_dinodisplayframe10
 terrain_entryskylight
 terrain_tie02
 terrain_tie01
 terrain_mammothA
 terrain_mammothB
 prop_sarcB01
 prop_sarcB02
 prop_sarcB03
 prop_sarcB04
 prop_sarcB05
 terrain_dinodisplayframe11
 terrain_dinodisplayframe12
 terrain_3rdfloorcoreC01
 terrain_2ndfloornorthrailB01
 terrain_2ndfloornorthrailB05
 terrain_railing100
 terrain_railing101
 terrain_railing102
 terrain_railing103
 terrain_quarterbowl03
 terrain_brontohead
 terrain_1stfloorvaulteastA02
 terrain_1stfloorvaulteastB
 terrain_vaultstraightB05
 terrain_4thfloorcoreA01
 terrain_vaultstraightB06
 terrain_4thfloorcoreB01
 terrain_4thfloorwestA01
 terrain_vaultstraightB07
 terrain_vaultstraightB08
 terrain_4thfloornorthB01
 terrain_wall200
 terrain_elev_ceiling01
 terrain_elev_ceiling02
 terrain_elev_qpipe04
 terrain_bigqpipe01
 scriptObj_elevQpipe06
 scriptObj_elevQpipe07
 scriptObj_elevrailing01
 scriptObj_elevrailing04
 terrain_elevrailing02
 terrain_elevrailing06
 terrain_catwalkqpipe01
 terrain_3rdflrqpipes01
 terrain_DH_Wall_CurveA02
 terrain_DH_Wall_CurveB01
 terrain_walldisplayB
 terrain_displayimage21
 terrain_bigqpipe02
 scriptObj_elevQpipe01
 scriptObj_elevQpipe02
 terrain_displayimage02
 terrain_walldisplayA
 terrain_raptor_qpipe01
 terrain_raptoralcove01
 scriptObj_tarpitbowl01
 terrain_largetarpit01
 scriptObj_tree_palm24
 prop_flagpole02
 prop_flagpole03
 prop_flagpole04
 prop_flagpole05
 prop_flagpole01
 terrain_jump01
 Dynamics_lraptor01
 dynamics_rraptor02
 terrain_vaultF03
 terrain_1stfloorwalleastA
 terrain_1stfloorD
 terrain_3rdfloorvaulteastA02
 terrain_3rdfloorvaulteastB02
 prop_flagpole06
 prop_flagpole07
 prop_flagpole08
 prop_flagpole09
 prop_flagpole10
 prop_flagpole11
 prop_flagpole12
 prop_flagpole13
 prop_flagpole15
 animProp_EgyptianDoors01
  doorL
  doorR
 animProp_EgyptianDoors02
  doorL
  doorR
 animProp_EgyptianDoors03
  doorL
  doorR
 animProp_EgyptianDoors04
  doorL
  doorR
 terrain_kings01
 terrain_kingswall02
 terrain_kings02
 terrain_kingswall03
 terrain_kingswall04
 terrain_kings03
 terrain_2ndfloor_curvewall
 terrain_kingswall06
 scriptObj_1stfloorH
 terrain_castlegate03
 terrain_4thfloorwestB01
 terrain_4thfloornorthA01
 terrain_1stfloorwallwestB
 terrain_1stfloorB
  terrain_fallentreeshadow
  terrain_gigantoshadow
 terrain_kings04
 animProp_Castlegate01
  DoorU
 animProp_Castlegate02
  DoorU
 terrain_innerrailing01
 terrain_innerrailing02
 terrain_innerrailing03
 terrain_innerrailing04
 terrain_innerrailing05
 prop_NuStairA01
 prop_NuStairA02
 prop_NuStairA03
 prop_NuStairA04
 prop_NuStairA05
 prop_NuStairA06
 prop_NuStairA07
 prop_NuStairA08
 prop_NuStairA09
 prop_NuStairA10
 prop_NuStairA11
 prop_NuStairA12
 prop_stairskylightA01
 prop_stairskylightB01
 prop_stairskylightA02
 prop_stairskylightB02
 prop_stairskylightA03
 prop_stairskylightA04
 prop_stairskylightB03
 prop_stairskylightB04
 terrain_innerrailing06
 prop_stairbase01
 prop_stairbase02
 prop_stairbase03
 prop_stairbase04
 terrain_innerrailing07
 scriptProp_longdisplay02
 scriptProp_longdisplay03
 scriptProp_longdisplay04
 scriptProp_longdisplay05
 animProp_TeleDoors01
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
 animProp_TeleDoors02
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
 animProp_TeleDoors03
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
  tdoorLA
  tdoorLb
  tdoorRb
  tdoorRa
 animProp_TeleDoors04
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
 animProp_TeleDoors06
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
  tdoorLb
  tdoorLA
  tdoorRb
  tdoorRa
 animProp_TeleDoors05
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
 terrain_entry01
 scriptProp_tyrannB01
 animProp_TeleDoors07
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
 terrain_TombsSign
 terrain_KingsSign01
 terrain_TriassicSign01
 animProp_TeleDoors08
  tdoorLA
  tdoorLb
  tdoorRb
  tdoorRa
 Prop_FernB01
 Prop_FernB02
 Prop_FernC01
 Prop_FernC02
 Prop_FernB03
 Prop_FernC03
 Prop_FernB04
 Prop_FernC04
 Prop_FernB05
 Prop_FernC05
 Prop_FernB06
 Prop_FernC06
 Prop_FernC07
 Prop_FernC08
 terrain_raptormural01
 Prop_FernC09
 Prop_FernB07
 ScriptObj_triceratops
 Prop_FernB08
 Prop_FernC10
 Prop_FernB09
 terrain_jump03
 prop_drawbridge01
 prop_drawbridge02
 ScriptObj_playerone
 terrain_TombsSign01
 scriptProp_tyrannB02
 terrain_3rdfloorcoreC02
 terrain_1stfloorwallcoreA03
 terrain_mammothCafter01
 terrain_DH_Wall_CurveB07
 terrain_raptoralcove01
 terrain_entrywindow02
 terrain_new_entry
 terrain_doorR
 terrain_new_entry01
 animProp_TeleDoors10
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
 animProp_TeleDoors09
  tdoorLA
  tdoorLb
  tdoorRa
  tdoorRb
 terrain_1stfloorcoreA01
 terrain_4thfloorcoreD01
 terrain_1stfloorwallcoreA04
 terrain_4thfloorwallcoreA01
 terrain_DH_Wall_CoreB03
 terrain_1stfloorwallcoreA05
 terrain_DH_Wall_CoreB04
 terrain_3rdfloorcoreC03
 terrain_3rdfloorcoreC04
 terrain_br_base01
 terrain_mammothCafter
 terrain_secondfloor30
 terrain_secondfloor31
 terrain_displayreflect01
 terrain_displayreflect02
 terrain_displayreflect03
 terrain_displayreflect04
 terrain_reflectcover01
 ScriptObj_gigantasaurBEGIN
 terrain_3rdflrqpipes03
 terrain_KingsSign02
 terrain_3rdfloorjumpwall
 terrain_jump02
 terrain_innerrailing08
 terrain_skidmarks01
 terrain_velocvines02
 scriptProp_longdisplay01
 scriptProp_longdisplay06
 scriptProp_longdisplay07
 scriptProp_longdisplay08
 scriptProp_longdisplay09
 scriptProp_longdisplay10
 scriptProp_longdisplay11
 terrain_lampB02
 terrain_lampB01
 Prop_Longdisplaycurved01
 Prop_Longdisplaycurved02
 terrain_dummySpine01
 terrain_spine01
 terrain_spine02
 Dynamics_SafetyCone01
 Dynamics_SafetyCone02
 Dynamics_SafetyCone03
 Dynamics_SafetyCone04
 Dynamics_SafetyCone05
 prop_kingsdisplaycase02
 prop_kingsdisplaycase03
 prop_kingsdisplaycase04
 terrain_DummyTorch
 prop_kingtorch01
 prop_kingtorch02
 prop_kingtorch03
 prop_kingtorch04
 prop_torch01
 prop_torch02
 prop_torch03
 prop_torch04
 prop_kingtorch05
 prop_kingtorch06
 prop_kingtorch07
 prop_kingtorch08
 prop_torch05
 prop_torch06
 prop_torch07
 prop_torch08
 prop_torch09
 prop_kingtorch09
 prop_kingtorch10
 prop_torch10
 prop_torch11
 prop_kingtorch11
 prop_torch12
 prop_kingtorch12
 prop_torch13
 prop_kingtorch13
 prop_torch14
 prop_torch15
 prop_kingtorch14
 prop_kingtorch15
 prop_kingtorch16
 prop_torch16
 prop_kingtorch17
 prop_torch17
 prop_torch18
 prop_kingtorch18
 terrain_timber01
 terrain_timber02
 terrain_timber03
 terrain_timber04
 terrain_floorsign07
 terrain_floorsign08
 terrain_floorsign09
 terrain_floorsign10
 Dynamics_SafetyCone06
 Dynamics_SafetyCone07
 Dynamics_SafetyCone08
 Dynamics_SafetyCone09
 Dynamics_SafetyCone10
 terrain_skidmarks02
 terrain_skidmarks03
 terrain_atriumQpipe08
 terrain_atriumQpipe09
 terrain_1stfloorelevqpipes
 terrain_atriumcablegrind01
 terrain_kings07
 terrain_kings08
 terrain_decal01
 AnimObj_BannerParent01
  animobj_banner
 Dynamics_Mop01
 Dynamics_WetSign01
 Dynamics_WetSign02
 Dynamics_WetSign03
 Dynamics_WetSign04
 Dynamics_WetSign05
 Dynamics_WetSign06
 Dynamics_WetSign07
 Dynamics_WetSign08
 Dynamics_WetSign09
 AnimObj_BannerParent02
  animobj_banner
 AnimObj_BannerParent03
  animobj_banner
 AnimObj_BannerParent04
  animobj_banner
 Dynamics_WetSign10
 terrain_decals02
 Prop_FernB10
 Prop_FernB11
 Prop_FernB12
 terrain_dinodisplay02
 terrain_dinodisplay03
 Prop_FernB13
 Prop_FernB14
 Prop_FernB15
 prop_stairwalldisplay01
 prop_stairwalldisplay02
 prop_stairwalldisplay03
 prop_stairdisplayimage01
 prop_stairdisplayimage02
 prop_stairwalldisplay04
 prop_stairwalldisplay05
 prop_stairwalldisplay06
 prop_stairwalldisplay07
 prop_stairwalldisplay08
 prop_stairdisplayimage03
 prop_stairwalldisplay09
 prop_stairdisplayimage04
 prop_stairwalldisplay10
 prop_stairwalldisplay11
 prop_stairwalldisplay12
 terrain_decals03
 terrain_decals01
 terrain_decals05
 terrain_atrium03
 Prop_FernB16
 Prop_FernB17
 Prop_FernB18
 Prop_FernB19
 Prop_FernB20
 Prop_FernB23
 Prop_FernB24
 Prop_FernB25
 Prop_FernB26
 Prop_FernB27
 Prop_FernB28
 Prop_FernB29
 Prop_FernB30
 Prop_FernB31
 Prop_FernB32
 Prop_FernB33
 prop_cylinderlight01
 prop_cylinderlight02
 terrain_glasscase01
 terrain_glasscase03
 prop_sarcB07
 prop_sarcB08
 prop_sarcB09
 prop_sarcB10
 prop_sarcB11
 terrain_skidmarks04
 terrain_entryqpipes03
 Prop_FernB39
 Prop_FernB40
 Prop_FernC11
 Prop_FernC12
 AnimObj_BannerParent09
  animobj_banner
 AnimObj_BannerParent10
  animobj_banner
 terrain_tyrannstandreflect
 prop_kingsdisplaycase01
 terrain_hangingvinesA
 terrain_hangingvinesB
 terrain_castlegate01
 terrain_kiosk06
 terrain_kiosk02
 terrain_kiosk07
 terrain_1stfloorrighthallway
 ScriptObj_cablegrind01
 ScriptObj_cablegrind05
 ScriptObj_cablegrind04
 ScriptObj_cablegrind03
 terrain_ptero02
 terrain_catwalk02
 terrain_coreskirt
 animObj_TheEye
  egyp_ColC03
  egyp_ColC04
  egyptslidingpillarstarting03
   animobj_dustone
  egyptslidingWall01
   Egypttorch01
   egyptflame01
  egyptslidingWall02
   Egypttorch02
   egyptflame02
  eyeofhorus
  fallingcolumn01
   topofcolumnMOVER01
    topofcolumn01
     animobj_dustfour
  fallingcolumnstarting04
   animobj_dustfive
  fallingcolumnstarting05
   animobj_dusttwo
  fallingcolumn02
   topofcolumnMOVER02
    topofcolumn02
     animobj_dustthree
 ScriptObj_egypthpole
 ScriptObj_egyptgrind
 prop_Egypttorch02
 prop_egyptflame02
 prop_Egypttorch01
 prop_egyptflame01
 prop_egyptflame03
 prop_egyptflame04
 prop_Egypttorch03
 prop_Egypttorch04
 terrain_muralarch01
 terrain_downlights02
 ScriptObj_columnramp
 scriptObj_Iceblock
 animObj_IceRamps
  iceramp03
  iceramp02
 animObj_IceChunks
  icepiece01
  icepiece02
  icepiece03
  icepiece04
  icepiece05
 animObj_frame_ice
  frametopB
  framesideJ
  framesideD
  ventpipe02
  framesideE
  frametopA
  framesideF
  framesideG
  framesideH
  framesideI
  framesideA
  framesideB
  framesideC
  ventpipe01
 terrain_aroundmammoth
 terrain_kiosk09
 ScriptObj_RibGrind
 terrain_brontosupport01
 animProp_EgyptDoors01
  doorR
  doorL
 animProp_EgyptDoors02
  doorL
  doorR
 terrain_coreskirt02
 terrain_coreskirt03
 scriptObj_1stfloor_entry
 terrain_facade07
 terrain_bldgB
 terrain_street01
 terrain_street06
 scriptObj_street07
 terrain_pedA
 terrain_backroof01
 terrain_ped_B
 terrain_pedimentC
 terrain_soffitA
 terrain_facade13
 terrain_bldgC
 terrain_bldgE
 terrain_extwall02
 terrain_bannerA05
 terrain_bannerA01
 terrain_bannerA06
 prop_outstatue03
 terrain_stair_lower
 terrain_facade24
 terrain_facade25
 terrain_stair_middle
 terrain_stair_upper
 prop_outstatue01
 prop_outstatue02
 terrain_extwall03
 prop_outstatue04
 terrain_frontwall
 terrain_frontplatforms
 scriptObj_outsidesteps01
 ScriptObj_playerone
 terrain_storagewall02
 terrain_loadingarea02
 terrain_storagewall03
 terrain_warehousewall20
 terrain_warehouseceiling01
 prop_truss02
 prop_truss04
 prop_truss05
 terrain_steelbeam01
 terrain_steelcolumn01
 terrain_steelbeam03
 terrain_steelcolumn11
 terrain_steelcolumn14
 terrain_steelcolumn17
 terrain_steelbeam04
 terrain_steelbeam05
 terrain_steelbeam06
 terrain_fork_body01
 terrain_cratewall
 terrain_crate29
 terrain_crate31
 terrain_EI_statue
 terrain_crate34
 terrain_warehousewall01
 terrain_warehousewall02
 terrain_warehousewall21
 terrain_warehouseceiling02
 terrain_warehousewall04
 scriptObj_warehouse_extension
 terrain_storageinteriorwall
 terrain_loadingarea03
 scriptObj_qpipe02
 scriptObj_qpipe01
 terrain_qpipe04
 terrain_crate01
 terrain_crate37
 terrain_wall_park01
 terrain_crate38
 terrain_steelbeam02
 terrain_crate40
 terrain_crate41
 terrain_crate42
 terrain_HVAC02
 terrain_HVAC07
 terrain_HVAC25
 terrain_HVAC31
 terrain_steelbeam07
 terrain_steelbeam09
 terrain_backgbldg
 scriptObj_HVAC41
 terrain_HVAC53
 prop_truss06
 prop_truss07
 prop_truss08
 prop_truss09
 prop_truss10
 prop_truss11
 prop_truss12
 terrain_bigqpipe01
 terrain_rollers
 terrain_steelcolumn19
 terrain_HVAC62
 terrain_temp_bridge01
 terrain_qpipe05
 terrain_topfloor
 Terrain_Spine01
 terrain_cornerbowl
 terrain_qpipe_corner
 prop_striplight02
 prop_striplight03
 prop_striplight04
 prop_striplight05
 prop_striplight06
 prop_striplight07
 prop_striplight09
 prop_striplight10
 prop_striplight11
 prop_striplight12
 prop_striplight13
 prop_striplight14
 prop_striplight15
 prop_striplight16
 prop_striplight17
 prop_striplight18
 prop_striplight20
 prop_striplight21
 ScriptProp_striplight03
 ScriptProp_striplight02
 ScriptProp_striplight01
 prop_striplight25
 prop_striplight26
 terrain_striplight28
 prop_striplight29
 terrain_HVAC400
 scriptObj_catwalk01
 terrain_qpipe_corner02
 terrain_catwalk02
 terrain_statuecollision01
 terrain_warepark30
 terrain_temp_bridge03
 dynamics_crateA01
 dynamics_crateA02
 dynamics_crateA03
 dynamics_crateA09
 dynamics_crateB01
 dynamics_crateB03
 dynamics_crateB04
 dynamics_crateA10
 dynamics_crateA11
 dynamics_crateB05
 dynamics_crateB08
 dynamics_crateB09
 dynamics_crateA13
 terrain_steelbeam10
 terrain_steelbeam11
 terrain_steelcolumn18
 terrain_steelcolumn28
 terrain_catwalk03
 scriptObj_striplight01
 terrain_warehousebowl
 terrain_qpipe06
 terrain_HVAC401
 terrain_qpipe07
 terrain_crate43
 terrain_crate44
 terrain_arkqpipes01
 terrain_decal01
 terrain_decal02
 terrain_skidmarks01
 terrain_decal03
 prop_truss01
 terrain_logosA01
 terrain_warehousewindows01
 terrain_decal06
 terrain_puddles01
 terrain_warehouse_extension10
 terrain_warehouseroller01
 terrain_grindrails01
 terrain_reflectqpipe01
 dynamics_crateA14
 dynamics_crateB10
 dynamics_crateA15
 dynamics_crateA16
 dynamics_crateB11
 dynamics_crateB12
 dynamics_crateA17
 dynamics_crateA18
 dynamics_crateB13
 dynamics_crateA19
 terrain_qpiperails01
 terrain_vertsupports
 terrain_qpipeplatform01
 terrain_wareparkreflection
 animObj_UnleashArc
 scriptObj_Arc
 terrain_dummySpine01
 animObj_WarehouseDoors
  doorR
  doorL
 scriptObj_playerone
 terrain_bowlgrindrail
 prop_statue03
 prop_statue04
 prop_statue05
 prop_statue08
 prop_statue09
 prop_statue13
 prop_statue14
 prop_truss01
 prop_uppercolumnB02
 prop_uppercolumnB04
 prop_uppercolumnB06
 prop_uppercolumnB07
 prop_uppercolumnB08
 prop_uppercolumnB12
 prop_uppercolumnB13
 prop_uppercolumnB15
 prop_uppercolumnB17
 prop_uppercolumnB01
 prop_statue01
 prop_statue02
 prop_truss05
 prop_truss07
 prop_truss11
 prop_truss16
 prop_truss18
 prop_truss20
 prop_truss22
 prop_truss30
 prop_truss31
 prop_truss37
 prop_truss39
 prop_statue15
 prop_uppercolumnB18
 prop_uppercolumnB21
 prop_skylights02
 prop_skylights01
 prop_ceilingA01
 prop_ceilingA02
 prop_ceilingA03
 prop_ceilingA04
 prop_ceilingA05
 prop_ceilingA06
 prop_ceilingC01
 prop_ceilingC02
 prop_statue06
 prop_uppercolumnB22
 prop_truss40
 prop_uppercolumnB23
 prop_truss41
 prop_uppercolumnB24
 prop_truss42
 prop_uppercolumnB25
 prop_truss43
 prop_statue20
 prop_uppercolumnB26
 prop_statue21
 prop_truss44
 prop_uppercolumnB27
 prop_truss45
 prop_uppercolumnB28
 prop_truss46
 prop_uppercolumnB29
 prop_truss47
 prop_truss48
 prop_truss49
 prop_truss50
 prop_truss51
 prop_ceilingC05
 prop_ceilingC06
 prop_ceilingA07
 prop_ceilingA08
 prop_ceilingA09
 prop_ceilingA10
 prop_ceilingA11
 prop_ceilingA12
 prop_ceilingC07
 prop_ceilingC08
 prop_ceilingC09
 prop_ceilingC10
 prop_columnbottom01
 prop_columnbottom02
 prop_columnbottom03
 prop_columnbottom04
 prop_columnbottom05
 panorama_01
 terrain_4thfloorwallcoreB01
 terrain_4thfloorwallcoreA01
 terrain_3rdfloorwallcoreA01
 terrain_2ndfloorwallcoreB01
 terrain_2ndfloorwallcoreA01
 terrain_1stfloorwallcoreB01
 terrain_1stfloorwallcoreA01
 terrain_1stfloorH01
 terrain_1stfloorD01
 terrain_corevault01
 terrain_2ndfloorwallwestA01
 terrain_3rdfloorvaultwestA01
 terrain_4thfloorwestA01
 terrain_4thflooreastB01
 terrain_2ndfloorvaultwestA01
 terrain_3rdfloorvaulteastB01
 terrain_3rdflooreastB01
 terrain_1stfloorG01
 terrain_corevault02
 terrain_2ndfloorvaulteastB01
 terrain_2ndflooreastB01
 terrain_1stfloorE01
 terrain_1stfloorvaulteastB01
 terrain_1stfloorvaultwestA01
 terrain_3rdfloorwestA01
 terrain_4thfloorwallwestB01
 terrain_4thfloorwestB01
 terrain_3rdfloorvaultwestB01
 terrain_2ndfloorvaultwestB01
 terrain_4thfloorwestrailB01
 terrain_3rdfloorwallwestB01
 terrain_3rdfloorwestB01
 terrain_1stfloorvaultwestB01
 terrain_2ndfloorwallwestB01
 terrain_2ndfloorwestB01
 terrain_1stfloorwallwestB01
 terrain_corerail01
 terrain_3rdflooreastrailB01
 terrain_3rdfloorwestrailA01
 terrain_4thfloorwestrailA01
 terrain_2ndfloorwestrailA01
 terrain_3rdfloorwestrailB01
 terrain_corerail06
 terrain_4thflooreastrailB01
 terrain_4thfloorwallnorthA01
 terrain_3rdfloorwallnorthA01
 terrain_2ndfloorwallnorthA01
 terrain_2ndflooreastrailB01
 terrain_1stfloorwallnorthA01
 terrain_1stfloorB01
 terrain_4thfloorcoreB01
 terrain_4thfloorcoreA01
 terrain_2ndfloorwestrailB02
 terrain_1stfloorwallnorthA02
 terrain_2ndfloorwallnorthA02
 terrain_3rdfloorwallnorthA02
 terrain_4thfloorwestB02
 terrain_2ndfloorvaultwestB02
 terrain_4thfloorwestrailB02
 terrain_3rdfloorwallwestB02
 terrain_3rdfloorwestB02
 terrain_1stfloorvaultwestB02
 terrain_2ndfloorwallwestB02
 terrain_3rdfloorvaultwestB02
 terrain_4thfloorwallwestB02
 terrain_2ndfloorwestB02
 terrain_1stfloorwallwestB02
 terrain_3rdfloorwestrailB02
 terrain_2ndfloorwestrailB03
 terrain_planet01
 terrain_planet02
 terrain_muralarch01
 terrain_MH_wall_curveA02
 terrain_MH_wall_curveA03
 terrain_MH_wall_curveB01
 terrain_MH_wall_curveB03
 terrain_MH_wall_curveB04
 terrain_westF
 terrain_woodwalkway
 terrain_westD
 prop_lamp13
 prop_lamp14
 prop_lamp15
 prop_lamp16
 prop_lamp17
 prop_lamp18
 prop_lamp19
 prop_lamp20
 prop_lamp21
 prop_lamp22
 prop_lamp23
 prop_lamp24
 prop_lamp25
 prop_lamp26
 prop_lamp27
 prop_lamp28
 prop_lamp29
 prop_lamp30
 prop_lamp31
 prop_lamp32
 prop_lamp33
 prop_lamp37
 prop_lamp38
 prop_lamp39
 prop_lamp40
 prop_lamp41
 prop_lamp42
 prop_lamp43
 prop_lamp45
 prop_lamp46
 prop_lamp48
 prop_lamp49
 prop_lamp50
 prop_lamp51
 prop_lamp52
 prop_lamp53
 prop_lamp54
 prop_lamp58
 prop_lamp59
 prop_lamp60
 terrain_muralA
 terrain_cannon01
 terrain_cannon02
 terrain_downlights01
 prop_downlight25
 prop_downlight26
 prop_downlight27
 prop_downlight28
 prop_downlight29
 prop_downlight48
 terrain_west_B
 terrain_tank_06
 terrain_tank_11
 terrain_vaultA03
 terrain_vaultA04
 terrain_egypt_col03
 terrain_egypt_col04
 terrain_bank_all
 terrain_2ndfloornorthrailB03
 terrain_2ndfloornorthB02
 terrain_vaultstraight06
 terrain_2ndfloornorthB03
 terrain_vaultstraight07
 terrain_2ndfloornorthrailB02new
 terrain_2ndfloornorthB01
 terrain_2ndfloornorthB05
 terrain_vaultstraight08
 terrain_vaultstraight09
 terrain_2ndfloornorthrailB02new01
 terrain_2ndfloornorthrailB04
 terrain_qpipe01
 ScriptObj_miniparkC
 scriptObj_insideqpipe04
 terrain_3rdfloorwestA02
 scriptObj_insideqpipe300
 scriptObj_insideqpipe301
 terrain_4thfloorwallnorthA02
 terrain_qpipe302
 scriptObj_insideqpipe303
 scriptObj_insideqpipe304
 terrain_floor300
 terrain_minipark03
 terrain_quartersphere
 terrain_cornerqpipe01
 terrain_displayimage20
 terrain_displayimage23
 terrain_cornerwalldisplay01
 prop_walldisplay01
 prop_walldisplay02
 terrain_displayimage24
 prop_flagpole02
 prop_flagpole03
 prop_flagpole05
 terrain_cornerwalldisplay02
 terrain_displayimage25
 terrain_displayimage01
 terrain_cornerwalldisplay03
 prop_flagpole06
 terrain_rythymjumps
 scriptObj_insideqpipe06
 terrain_vs_tail
 terrain_vs_head
 scriptObj_vs_hullB
 terrain_vs_mast
 terrain_vs_rigg
 terrain_vs_boom
 terrain_vs_sail
 terrain_vs_keel
 terrain_viking_rudder01
 scriptProp_vs_oar01
 scriptProp_vs_oar04
 scriptProp_vs_oar07
 scriptProp_vs_oar10
 scriptProp_vs_oar12
 terrain_vikingbase
 scriptObj_catwalk04
 terrain_catwalk05
 scriptObj_cablegrind01
 scriptObj_cablegrind02
 terrain_2ndfloorwallwestA02
 scriptObj_transferqpipe02
 terrain_2ndfloorwallcoreB02
 terrain_displayimage26
 terrain_cornerwalldisplay04
 scriptObj_cablegrind03
 scriptObj_cablegrind04
 scriptObj_cablegrind05
 scriptObj_cablegrind06
 scriptObj_insideqpipe03
 terrain_catwalk09
 terrain_catwalk10
 Dynamics_Shield01
 Dynamics_Shield02
 Dynamics_Shield03
 Dynamics_Shield04
 Dynamics_Shield05
 Dynamics_Shield06
 Dynamics_Shield07
 Dynamics_Shield08
 Dynamics_Shield09
 Dynamics_Shield10
 Dynamics_Shield11
 Dynamics_Shield12
 Dynamics_Shield13
 Dynamics_Shield14
 Dynamics_Shield15
 Dynamics_Shield16
 Dynamics_Shield17
 Dynamics_Shield18
 Dynamics_Shield19
 Dynamics_Shield20
 Dynamics_Shield21
 Dynamics_Shield22
 car_airplane01
  FrontAxle
 terrain_qpipe05
 terrain_qpipe401
 terrain_railing300
 terrain_railing01
 terrain_qpipe402
 terrain_az_base01
 terrain_azteccalendar
 terrain_behindaztec
 terrain_railing301
 terrain_railing302
 terrain_railing304
 terrain_boatshadow
 terrain_tank_01
 terrain_cornerqpipe02
 terrain_westF01
 terrain_displayreflect01
 scriptProp_longdisplay01
 scriptProp_longdisplay02
 scriptProp_longdisplay03
 scriptProp_longdisplay04
 terrain_railing02
 ScriptObj_playerone
 prop_tanktread01
 prop_tanktread02
 terrain_3rdflrqpipes01
 terrain_DH_Wall_CurveB01
 terrain_skidmarks01
 terrain_bowlskirt01
 terrain_westBefore
 terrain_hitchingrail02
 terrain_hitchingrail03
 terrain_skidmarks02
 terrain_awningcable01
 terrain_awningcable02
 terrain_displayreflect02
 terrain_displayreflect03
 terrain_displayreflect04
 terrain_displayimage27
 terrain_displayimage28
 terrain_displayimage29
 terrain_displayimage30
 terrain_displayreflect05
 terrain_displayimage31
 terrain_cornerwalldisplay09
 terrain_displayreflect06
 terrain_azteccablegrind01
 dynamics_barrel02
 dynamics_barrel06
 dynamics_barrel07
 dynamics_barrel08
 dynamics_barrel09
 dynamics_barrel10
 dynamics_barrel11
 dynamics_barrel12
 prop_flagpole01
 terrain_floorsign07
 terrain_floorsign08
 terrain_rail01
 terrain_grindpoles
 terrain_cannoncable
 terrain_bowlskirt02
 terrain_insideqpipe305
 terrain_hitchingrail04
 terrain_insideqpipe306
 prop_cylinderlight01
 prop_cylinderlight02
 prop_cylinderlight03
 prop_cylinderlight04
 prop_cylinderlight05
 prop_cylinderlight06
 prop_cylinderlightcorner01
 prop_cylinderlightcorner02
 terrain_Longdisplaycurved01
 scriptProp_longdisplay05
 prop_walldisplay03
 prop_walldisplay04
 prop_walldisplay05
 prop_walldisplay06
 AnimObj_BannerParent05
  animobj_banner
 AnimObj_BannerParent06
  animobj_banner
 AnimObj_BannerParent08
  animobj_banner
 AnimObj_BannerParent07
  animobj_banner
 Dynamics_WetSign01
 Dynamics_WetSign02
 Dynamics_WetSign03
 Dynamics_WetSign04
 terrain_kiosk02
 terrain_kiosk03
 terrain_2x4B
 terrain_vaultreflection
 terrain_bowlcoping01
 terrain_upperdecking01
 terrain_upperdecking02
 terrain_uppergrindrail01
 terrain_comingsoonsign
 terrain_bowlcoping02
 terrain_bowlcoping03
 terrain_bowlcoping04
 terrain_rocketB
 ScriptObj_rocket
 ScriptObj_miniparkB
 ScriptObj_miniparkA
 terrain_miniparkD
 terrain_miniparkE
 terrain_2x4A
 terrain_downlights02
 terrain_downlights03
 terrain_downlights04
 terrain_downlights05
 terrain_downlights06
 terrain_downlights07
 terrain_downlights08
 terrain_downlights09
 ScriptObj_flagpole01
 terrain_kiosk04
 terrain_catwalkstruts01
 terrain_catwalkstruts02
 terrain_airplanetrack01

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
 Texture:C:\DOCUME~1\mikek\LOCALS~1\Temp\airplaneA05_5A04A7B.bmp-Texture is not a power of 2 (Width=9.000000 Height=15.000000 
  
 Warnings:- 
 terrain_atrium03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_egyptgrind-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 frametopB-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_tank_11-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 scriptObj_cablegrind01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 scriptObj_cablegrind02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 scriptObj_cablegrind06-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 cardef_airplane-Cropped texture width is not a power of 2: MatID=6 X:0 Y:0 W:9 H:15 
 cardef_airplane-Cropped texture height is not a power of 2: MatID=6 X:0 Y:0 W:9 H:15 
 terrain_upperdecking01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_bowlcoping04-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_rocket-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 scriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) 
 animObj_PteryFly-Low number of vertices in object (20, Optimum is > 256) 
 animObj_PteryFly-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 connector-Low number of vertices in object (98, Optimum is > 256) 
 connector-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping 
 post-Low number of vertices in object (18, Optimum is > 256) 
 pterywings-Low number of vertices in object (183, Optimum is > 256) 
 ScriptObj_ControlBox-Low number of vertices in object (24, Optimum is > 256) 
 ScriptObj_ControlBox-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_BackboneHPole-Low number of vertices in object (8, Optimum is > 256) 
 animObj_BrontoGrind-Low number of vertices in object (8, Optimum is > 256) 
 RibB_MS_01-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_02-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_03-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_04-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_05-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_06-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_07-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_08-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_09-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_10-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_11-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_12-Low number of vertices in object (56, Optimum is > 256) 
 RibA_MS_01-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_02-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_03-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_04-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_05-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_06-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_07-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_08-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_09-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_10-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_11-Low number of vertices in object (56, Optimum is > 256) 
 RibB_MS_12-Low number of vertices in object (56, Optimum is > 256) 
 collision_bront_ribsA-Low number of vertices in object (8, Optimum is > 256) 
 collision_bront_ribsB-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_ButtonHack-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_ButtonHack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_FireThe_bank-Low number of vertices in object (8, Optimum is > 256) 
 bankpieceF-Low number of vertices in object (46, Optimum is > 256) 
 bankpieceF-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 bankpieceJ-Low number of vertices in object (30, Optimum is > 256) 
 bankpieceJ-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 bankpieceI-Low number of vertices in object (24, Optimum is > 256) 
 bankpieceI-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping 
 bankpieceH-Low number of vertices in object (30, Optimum is > 256) 
 bankpieceH-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 bankpieceG-Low number of vertices in object (24, Optimum is > 256) 
 bankpieceG-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 westD02-Low number of vertices in object (24, Optimum is > 256) 
 westD02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 bankpieceE-Low number of vertices in object (30, Optimum is > 256) 
 bankpieceE-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 bankpieceD-Low number of vertices in object (32, Optimum is > 256) 
 bankpieceD-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping 
 bankpieceC-Low number of vertices in object (44, Optimum is > 256) 
 bankpieceC-High vertex to face ratio (3.041667, Optimum is < 2.000000) - poor stripping 
 bankpieceB-Low number of vertices in object (26, Optimum is > 256) 
 bankpieceB-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 bankpieceA-Low number of vertices in object (30, Optimum is > 256) 
 bankpieceA-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 scriptObj_daveHelper01-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper02-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper03-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper04-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper05-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper06-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_bankExplodeOne-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_bankExplodeTwo-Low number of vertices in object (8, Optimum is > 256) 
 animObj_FireThe_tank-Low number of vertices in object (8, Optimum is > 256) 
 turrett-High vertex to face ratio (2.689840, Optimum is < 2.000000) - poor stripping 
 barrel-Low number of vertices in object (219, Optimum is > 256) 
 Animobj_tankbarrel-Low number of vertices in object (8, Optimum is > 256) 
 MovableSoundDef_pteryfly-Low number of vertices in object (8, Optimum is > 256) 
 terrain_1stfloorwallnorthA-Low number of vertices in object (77, Optimum is > 256) 
 terrain_1stfloorwallnorthA-High vertex to face ratio (2.461538, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloornorthA-Low number of vertices in object (56, Optimum is > 256) 
 terrain_vaultstraightB01-Low number of vertices in object (249, Optimum is > 256) 
 terrain_DH_Wall_CurveC-Low number of vertices in object (111, Optimum is > 256) 
 terrain_DH_Wall_CurveC-High vertex to face ratio (2.515152, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwallcoreA-High vertex to face ratio (2.487013, Optimum is < 2.000000) - poor stripping 
 terrain_3rdflooreastA-Low number of vertices in object (97, Optimum is > 256) 
 terrain_4thflooreastA-Low number of vertices in object (90, Optimum is > 256) 
 terrain_4thfloorcoreA-Low number of vertices in object (36, Optimum is > 256) 
 terrain_4thfloorwestA-Low number of vertices in object (86, Optimum is > 256) 
 terrain_3rdfloorbridgeA-Low number of vertices in object (107, Optimum is > 256) 
 terrain_3rdfloorbridgeA-High vertex to face ratio (2.116279, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorbridgevaultA-Low number of vertices in object (214, Optimum is > 256) 
 terrain_3rdfloorwallnorthA-Low number of vertices in object (67, Optimum is > 256) 
 terrain_3rdfloorwallnorthA-High vertex to face ratio (2.871795, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwallnorthA-Low number of vertices in object (71, Optimum is > 256) 
 terrain_4thfloorwallnorthA-High vertex to face ratio (2.585366, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwestA-Low number of vertices in object (90, Optimum is > 256) 
 terrain_kingswall01-Low number of vertices in object (144, Optimum is > 256) 
 scriptObj_2ndfloorwestrailA-Low number of vertices in object (212, Optimum is > 256) 
 terrain_2ndflooreastrailA-Low number of vertices in object (190, Optimum is > 256) 
 collision_2ndflooreastrailA-Low number of vertices in object (78, Optimum is > 256) 
 collision_2ndflooreastrailA-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwestrailA-Low number of vertices in object (180, Optimum is > 256) 
 terrain_4thflooreastrailA-Low number of vertices in object (190, Optimum is > 256) 
 terrain_3rdflooreastrailA-Low number of vertices in object (234, Optimum is > 256) 
 terrain_3rdfloorwestrailA-Low number of vertices in object (233, Optimum is > 256) 
 terrain_catwalksupport03-High vertex to face ratio (2.994898, Optimum is < 2.000000) - poor stripping 
 terrain_catwalksupport01-High vertex to face ratio (2.995238, Optimum is < 2.000000) - poor stripping 
 terrain_4thflooreastB-Low number of vertices in object (88, Optimum is > 256) 
 terrain_3rdflooreastB-Low number of vertices in object (97, Optimum is > 256) 
 terrain_3rdfloorbridgeB-Low number of vertices in object (101, Optimum is > 256) 
 terrain_3rdfloorbridgeB-High vertex to face ratio (2.046512, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorbridgevaultB-Low number of vertices in object (214, Optimum is > 256) 
 terrain_4thfloorwallnorthB-Low number of vertices in object (180, Optimum is > 256) 
 terrain_4thfloorwallnorthB-High vertex to face ratio (2.178862, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwallnorthB-Low number of vertices in object (131, Optimum is > 256) 
 terrain_3rdfloorwallnorthB-High vertex to face ratio (2.538462, Optimum is < 2.000000) - poor stripping 
 terrain_2ndfloorwallnorthB-Low number of vertices in object (108, Optimum is > 256) 
 terrain_2ndfloorwallnorthB-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorwallnorthB-Low number of vertices in object (169, Optimum is > 256) 
 terrain_1stfloorwallnorthB-High vertex to face ratio (2.213675, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloornorthB-Low number of vertices in object (56, Optimum is > 256) 
 terrain_4thfloorwestB-Low number of vertices in object (72, Optimum is > 256) 
 terrain_3rdfloorwestB-Low number of vertices in object (93, Optimum is > 256) 
 terrain_3rdfloorwestB-High vertex to face ratio (2.092593, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwestrailB-Low number of vertices in object (180, Optimum is > 256) 
 terrain_4thfloornorthrailA-Low number of vertices in object (109, Optimum is > 256) 
 terrain_4thfloornorthrailA-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping 
 collision_rail07-Low number of vertices in object (8, Optimum is > 256) 
 terrain_4thfloorcorerailB-Low number of vertices in object (110, Optimum is > 256) 
 terrain_4thfloorcorerailB-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping 
 collision_rail06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_2ndfloorwestrailB-Low number of vertices in object (212, Optimum is > 256) 
 terrain_4thflooreastrailB-Low number of vertices in object (200, Optimum is > 256) 
 terrain_4thfloorcorerailA-Low number of vertices in object (110, Optimum is > 256) 
 collision_rail05-Low number of vertices in object (8, Optimum is > 256) 
 terrain_4thfloornorthrailB-Low number of vertices in object (110, Optimum is > 256) 
 collision_rail08-Low number of vertices in object (21, Optimum is > 256) 
 collision_rail08-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 terrain_3rdflooreastrailB-Low number of vertices in object (234, Optimum is > 256) 
 terrain_2ndflooreastrailB-Low number of vertices in object (200, Optimum is > 256) 
 collision_2ndflooreastrailB-Low number of vertices in object (78, Optimum is > 256) 
 terrain_dinodisplayframe03-Low number of vertices in object (86, Optimum is > 256) 
 terrain_dinodisplayframe03-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 terrain_dinodisplayframe04-Low number of vertices in object (86, Optimum is > 256) 
 terrain_dinodisplayframe04-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 terrain_vaultstraightB02-Low number of vertices in object (249, Optimum is > 256) 
 terrain_vaultstraightB03-Low number of vertices in object (154, Optimum is > 256) 
 terrain_vaultstraightB04-Low number of vertices in object (154, Optimum is > 256) 
 terrain_DH_Wall_CoreB01-High vertex to face ratio (2.004098, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CoreB02-High vertex to face ratio (2.061475, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveB02-Low number of vertices in object (147, Optimum is > 256) 
 terrain_DH_Wall_CurveB02-High vertex to face ratio (2.581395, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveB04-Low number of vertices in object (79, Optimum is > 256) 
 terrain_DH_Wall_CurveB04-High vertex to face ratio (2.301887, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveA01-Low number of vertices in object (145, Optimum is > 256) 
 terrain_DH_Wall_CurveA01-High vertex to face ratio (2.476744, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveA04-Low number of vertices in object (109, Optimum is > 256) 
 terrain_DH_Wall_CurveB05-Low number of vertices in object (105, Optimum is > 256) 
 terrain_DH_Wall_CurveB05-High vertex to face ratio (2.140845, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveB06-Low number of vertices in object (109, Optimum is > 256) 
 terrain_DH_Wall_CurveB06-High vertex to face ratio (2.560606, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveC01-Low number of vertices in object (101, Optimum is > 256) 
 terrain_DH_Wall_CurveC01-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveC02-Low number of vertices in object (94, Optimum is > 256) 
 terrain_DH_Wall_CurveC02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 propdef_egypt_col-Low number of vertices in object (94, Optimum is > 256) 
 collision_egyptcol-Low number of vertices in object (36, Optimum is > 256) 
 collision_egyptcol-High vertex to face ratio (2.192308, Optimum is < 2.000000) - poor stripping 
 terrain_tombsfloor1B-Low number of vertices in object (230, Optimum is > 256) 
 terrain_bront_shoulder01-Low number of vertices in object (152, Optimum is > 256) 
 terrain_bront_frltleg-High vertex to face ratio (2.265781, Optimum is < 2.000000) - poor stripping 
 terrain_bront_bkltleg02-High vertex to face ratio (2.161130, Optimum is < 2.000000) - poor stripping 
 terrain_bront_pelvis01-Low number of vertices in object (240, Optimum is > 256) 
 decal_br_base-Low number of vertices in object (48, Optimum is > 256) 
 decal_br_base-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_kings05-Low number of vertices in object (82, Optimum is > 256) 
 terrain_kings06-Low number of vertices in object (80, Optimum is > 256) 
 terrain_kingswall05-Low number of vertices in object (143, Optimum is > 256) 
 terrain_kingswall07-Low number of vertices in object (200, Optimum is > 256) 
 terrain_kingswall08-Low number of vertices in object (201, Optimum is > 256) 
 propdef_lamp-Low number of vertices in object (49, Optimum is > 256) 
 terrain_utilityA-Low number of vertices in object (148, Optimum is > 256) 
 terrain_vaultD02-Low number of vertices in object (196, Optimum is > 256) 
 scriptObj_raptoralcove-Low number of vertices in object (254, Optimum is > 256) 
 scriptObj_raptoralcove-High vertex to face ratio (2.533784, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk01-High vertex to face ratio (2.883721, Optimum is < 2.000000) - poor stripping 
 ScriptObj_Backbone-Low number of vertices in object (104, Optimum is > 256) 
 terrain_atrium01-High vertex to face ratio (2.922948, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorcoreA-Low number of vertices in object (84, Optimum is > 256) 
 terrain_dinodisplayframe07-Low number of vertices in object (160, Optimum is > 256) 
 terrain_dinodisplayframe07-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping 
 terrain_dinodisplayframe08-Low number of vertices in object (160, Optimum is > 256) 
 terrain_dinodisplayframe08-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorcoreD-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tombsfloor2A01-High vertex to face ratio (2.105960, Optimum is < 2.000000) - poor stripping 
 terrain_tombsfloor2B01-High vertex to face ratio (2.297521, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorC-Low number of vertices in object (132, Optimum is > 256) 
 decal_1stfloorC-Low number of vertices in object (8, Optimum is > 256) 
 decal_1stfloorC-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorE-Low number of vertices in object (169, Optimum is > 256) 
 terrain_1stfloorE-High vertex to face ratio (2.126582, Optimum is < 2.000000) - poor stripping 
 decal_1stfloorE-Low number of vertices in object (8, Optimum is > 256) 
 decal_1stfloorE-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 scriptObj_1stfloorF-Low number of vertices in object (191, Optimum is > 256) 
 scriptObj_1stfloorF-High vertex to face ratio (2.191011, Optimum is < 2.000000) - poor stripping 
 decal_1stfloorG-Low number of vertices in object (20, Optimum is > 256) 
 decal_1stfloorG-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorA-Low number of vertices in object (136, Optimum is > 256) 
 terrain_tree_palm02-Low number of vertices in object (241, Optimum is > 256) 
 terrain_tree_palm01-Low number of vertices in object (133, Optimum is > 256) 
 terrain_tree_palm06-Low number of vertices in object (130, Optimum is > 256) 
 terrain_tree_palm07-Low number of vertices in object (130, Optimum is > 256) 
 terrain_dinodisplay01-Low number of vertices in object (130, Optimum is > 256) 
 terrain_4thfloorcoreB-Low number of vertices in object (40, Optimum is > 256) 
 terrain_utilityA01-Low number of vertices in object (116, Optimum is > 256) 
 terrain_3rdfloornorthB01-Low number of vertices in object (124, Optimum is > 256) 
 terrain_vaultD03-Low number of vertices in object (190, Optimum is > 256) 
 scriptObj_2ndfloornorthrailB02-Low number of vertices in object (156, Optimum is > 256) 
 scriptObj_2ndfloornorthrailB02-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping 
 collision_rail01-Low number of vertices in object (24, Optimum is > 256) 
 collision_rail01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_2ndfloornorthrailB03-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthrailB03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 collision_rail03-Low number of vertices in object (8, Optimum is > 256) 
 terrain_3rdfloornorthB03-Low number of vertices in object (72, Optimum is > 256) 
 terrain_vaultD04-Low number of vertices in object (114, Optimum is > 256) 
 terrain_vaultD05-Low number of vertices in object (114, Optimum is > 256) 
 terrain_tree_palm17-Low number of vertices in object (130, Optimum is > 256) 
 terrain_tree_palm18-Low number of vertices in object (130, Optimum is > 256) 
 terrain_dinodisplayframe09-Low number of vertices in object (86, Optimum is > 256) 
 terrain_dinodisplayframe09-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 terrain_dinodisplayframe10-Low number of vertices in object (86, Optimum is > 256) 
 terrain_dinodisplayframe10-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 terrain_tie02-Low number of vertices in object (120, Optimum is > 256) 
 terrain_tie02-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping 
 terrain_tie01-Low number of vertices in object (124, Optimum is > 256) 
 terrain_tie01-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping 
 terrain_mammothA-Low number of vertices in object (138, Optimum is > 256) 
 collision_mammothB-Low number of vertices in object (169, Optimum is > 256) 
 collision_mammothB-High vertex to face ratio (3.239130, Optimum is < 2.000000) - poor stripping 
 propdef_sarcB-High vertex to face ratio (2.479381, Optimum is < 2.000000) - poor stripping 
 terrain_dinodisplayframe11-Low number of vertices in object (86, Optimum is > 256) 
 terrain_dinodisplayframe11-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 terrain_dinodisplayframe12-Low number of vertices in object (86, Optimum is > 256) 
 terrain_dinodisplayframe12-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorcoreC01-Low number of vertices in object (77, Optimum is > 256) 
 terrain_2ndfloornorthrailB01-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthrailB01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 collision_rail02-Low number of vertices in object (8, Optimum is > 256) 
 terrain_2ndfloornorthrailB05-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthrailB05-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping 
 collision_rail04-Low number of vertices in object (8, Optimum is > 256) 
 terrain_railing100-Low number of vertices in object (232, Optimum is > 256) 
 terrain_railing100-High vertex to face ratio (2.011905, Optimum is < 2.000000) - poor stripping 
 terrain_railing101-Low number of vertices in object (188, Optimum is > 256) 
 terrain_railing102-Low number of vertices in object (188, Optimum is > 256) 
 terrain_railing103-Low number of vertices in object (188, Optimum is > 256) 
 terrain_brontohead-Low number of vertices in object (113, Optimum is > 256) 
 terrain_vaultstraightB05-Low number of vertices in object (154, Optimum is > 256) 
 terrain_4thfloorcoreA01-Low number of vertices in object (55, Optimum is > 256) 
 terrain_vaultstraightB06-Low number of vertices in object (154, Optimum is > 256) 
 terrain_4thfloorcoreB01-Low number of vertices in object (55, Optimum is > 256) 
 terrain_4thfloorwestA01-Low number of vertices in object (86, Optimum is > 256) 
 terrain_vaultstraightB07-Low number of vertices in object (249, Optimum is > 256) 
 terrain_vaultstraightB08-Low number of vertices in object (249, Optimum is > 256) 
 terrain_4thfloornorthB01-Low number of vertices in object (56, Optimum is > 256) 
 terrain_wall200-Low number of vertices in object (55, Optimum is > 256) 
 terrain_wall200-High vertex to face ratio (2.363636, Optimum is < 2.000000) - poor stripping 
 terrain_elev_ceiling01-Low number of vertices in object (32, Optimum is > 256) 
 terrain_elev_ceiling02-Low number of vertices in object (134, Optimum is > 256) 
 terrain_elev_ceiling02-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping 
 terrain_elev_qpipe04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_bigqpipe01-Low number of vertices in object (59, Optimum is > 256) 
 scriptObj_elevQpipe06-Low number of vertices in object (41, Optimum is > 256) 
 scriptObj_elevQpipe07-Low number of vertices in object (41, Optimum is > 256) 
 scriptObj_elevrailing01-Low number of vertices in object (68, Optimum is > 256) 
 collision_elevrailing01-Low number of vertices in object (61, Optimum is > 256) 
 scriptObj_elevrailing04-Low number of vertices in object (68, Optimum is > 256) 
 collision_elevrailing04-Low number of vertices in object (61, Optimum is > 256) 
 terrain_elevrailing02-Low number of vertices in object (68, Optimum is > 256) 
 collision_elevrailing03-Low number of vertices in object (61, Optimum is > 256) 
 terrain_elevrailing06-Low number of vertices in object (78, Optimum is > 256) 
 collision_elevrailing02-Low number of vertices in object (56, Optimum is > 256) 
 terrain_catwalkqpipe01-Low number of vertices in object (42, Optimum is > 256) 
 terrain_3rdflrqpipes01-Low number of vertices in object (49, Optimum is > 256) 
 terrain_DH_Wall_CurveA02-Low number of vertices in object (151, Optimum is > 256) 
 terrain_DH_Wall_CurveA02-High vertex to face ratio (2.156863, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CurveB01-Low number of vertices in object (146, Optimum is > 256) 
 terrain_DH_Wall_CurveB01-High vertex to face ratio (2.551724, Optimum is < 2.000000) - poor stripping 
 terrain_walldisplayB-High vertex to face ratio (2.878676, Optimum is < 2.000000) - poor stripping 
 terrain_displayimage21-Low number of vertices in object (48, Optimum is > 256) 
 terrain_bigqpipe02-Low number of vertices in object (40, Optimum is > 256) 
 scriptObj_elevQpipe01-Low number of vertices in object (56, Optimum is > 256) 
 scriptObj_elevQpipe02-Low number of vertices in object (56, Optimum is > 256) 
 terrain_displayimage02-Low number of vertices in object (54, Optimum is > 256) 
 terrain_walldisplayA-High vertex to face ratio (3.019231, Optimum is < 2.000000) - poor stripping 
 terrain_raptor_qpipe01-Low number of vertices in object (49, Optimum is > 256) 
 terrain_raptoralcove01-Low number of vertices in object (192, Optimum is > 256) 
 scriptObj_tarpitbowl01-Low number of vertices in object (206, Optimum is > 256) 
 propdef_flagpole-Low number of vertices in object (81, Optimum is > 256) 
 terrain_jump01-Low number of vertices in object (56, Optimum is > 256) 
 terrain_jump01-High vertex to face ratio (2.342105, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_lraptor-Low number of vertices in object (174, Optimum is > 256) 
 dynamicsdef_rraptor-Low number of vertices in object (174, Optimum is > 256) 
 terrain_1stfloorwalleastA-Low number of vertices in object (63, Optimum is > 256) 
 terrain_1stfloorwalleastA-High vertex to face ratio (2.435897, Optimum is < 2.000000) - poor stripping 
 decal_1stfloorD-Low number of vertices in object (12, Optimum is > 256) 
 decal_1stfloorD-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorvaulteastA02-High vertex to face ratio (2.140741, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorvaulteastB02-High vertex to face ratio (2.251748, Optimum is < 2.000000) - poor stripping 
 animPropDef_EgyptianDoors-Low number of vertices in object (8, Optimum is > 256) 
 doorL-Low number of vertices in object (16, Optimum is > 256) 
 doorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 doorR-Low number of vertices in object (16, Optimum is > 256) 
 doorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_kings01-Low number of vertices in object (96, Optimum is > 256) 
 terrain_kingswall02-Low number of vertices in object (139, Optimum is > 256) 
 terrain_kings02-Low number of vertices in object (80, Optimum is > 256) 
 terrain_kingswall03-Low number of vertices in object (147, Optimum is > 256) 
 terrain_kingswall03-High vertex to face ratio (2.141509, Optimum is < 2.000000) - poor stripping 
 terrain_kingswall04-Low number of vertices in object (204, Optimum is > 256) 
 terrain_kings03-Low number of vertices in object (96, Optimum is > 256) 
 terrain_2ndfloor_curvewall-Low number of vertices in object (98, Optimum is > 256) 
 terrain_2ndfloor_curvewall-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping 
 terrain_kingswall06-Low number of vertices in object (199, Optimum is > 256) 
 scriptObj_1stfloorH-Low number of vertices in object (159, Optimum is > 256) 
 decal_1stfloorH-Low number of vertices in object (16, Optimum is > 256) 
 decal_1stfloorH-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_castlegate03-High vertex to face ratio (2.490741, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwestB01-Low number of vertices in object (70, Optimum is > 256) 
 terrain_4thfloornorthA01-Low number of vertices in object (65, Optimum is > 256) 
 terrain_1stfloorwallwestB-Low number of vertices in object (96, Optimum is > 256) 
 terrain_1stfloorB-Low number of vertices in object (198, Optimum is > 256) 
 terrain_fallentreeshadow-Low number of vertices in object (33, Optimum is > 256) 
 terrain_fallentreeshadow-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping 
 terrain_gigantoshadow-Low number of vertices in object (52, Optimum is > 256) 
 decal_1stfloorB-Low number of vertices in object (24, Optimum is > 256) 
 decal_1stfloorB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_kings04-Low number of vertices in object (77, Optimum is > 256) 
 animPropDef_Castlegate-Low number of vertices in object (8, Optimum is > 256) 
 DoorU-High vertex to face ratio (3.679487, Optimum is < 2.000000) - poor stripping 
 collision_doorU-Low number of vertices in object (8, Optimum is > 256) 
 collision_doorU-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_innerrailing01-Low number of vertices in object (48, Optimum is > 256) 
 collision_innerrailing01-Low number of vertices in object (30, Optimum is > 256) 
 collision_innerrailing01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_innerrailing02-Low number of vertices in object (96, Optimum is > 256) 
 collision_innerrailing02-Low number of vertices in object (48, Optimum is > 256) 
 collision_innerrailing02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_innerrailing03-Low number of vertices in object (80, Optimum is > 256) 
 terrain_innerrailing03-High vertex to face ratio (2.480000, Optimum is < 2.000000) - poor stripping 
 collision_innerrailing03-Low number of vertices in object (30, Optimum is > 256) 
 collision_innerrailing03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_innerrailing04-Low number of vertices in object (76, Optimum is > 256) 
 terrain_innerrailing04-High vertex to face ratio (2.543478, Optimum is < 2.000000) - poor stripping 
 collision_innerrailing04-Low number of vertices in object (40, Optimum is > 256) 
 collision_innerrailing04-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping 
 terrain_innerrailing05-Low number of vertices in object (76, Optimum is > 256) 
 terrain_innerrailing05-High vertex to face ratio (2.543478, Optimum is < 2.000000) - poor stripping 
 propdef_stairskylightA-Low number of vertices in object (45, Optimum is > 256) 
 propdef_stairskylightB-Low number of vertices in object (25, Optimum is > 256) 
 terrain_innerrailing06-Low number of vertices in object (230, Optimum is > 256) 
 terrain_innerrailing06-High vertex to face ratio (2.681159, Optimum is < 2.000000) - poor stripping 
 collision_innerrailing06-Low number of vertices in object (102, Optimum is > 256) 
 collision_innerrailing06-High vertex to face ratio (2.758065, Optimum is < 2.000000) - poor stripping 
 propdef_stairbase-Low number of vertices in object (75, Optimum is > 256) 
 terrain_innerrailing07-Low number of vertices in object (156, Optimum is > 256) 
 terrain_innerrailing07-High vertex to face ratio (2.755814, Optimum is < 2.000000) - poor stripping 
 collision_innerrailing07-Low number of vertices in object (70, Optimum is > 256) 
 collision_innerrailing07-High vertex to face ratio (2.690476, Optimum is < 2.000000) - poor stripping 
 ScriptPropDef_longdisplay-Low number of vertices in object (156, Optimum is > 256) 
 collision_longdisplay-Low number of vertices in object (66, Optimum is > 256) 
 collision_longdisplay-High vertex to face ratio (2.852941, Optimum is < 2.000000) - poor stripping 
 animPropDef_TeleDoors-Low number of vertices in object (8, Optimum is > 256) 
 tdoorLA-Low number of vertices in object (16, Optimum is > 256) 
 tdoorLA-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 tdoorLb-Low number of vertices in object (16, Optimum is > 256) 
 tdoorLb-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 tdoorRa-Low number of vertices in object (16, Optimum is > 256) 
 tdoorRa-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 tdoorRb-Low number of vertices in object (16, Optimum is > 256) 
 tdoorRb-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 decal_wetspots-Low number of vertices in object (16, Optimum is > 256) 
 decal_wetspots-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 propdef_JurassicSign-Low number of vertices in object (158, Optimum is > 256) 
 propdef_TriassicSign-Low number of vertices in object (122, Optimum is > 256) 
 propdef_CretaceousSign-Low number of vertices in object (158, Optimum is > 256) 
 terrain_TombsSign-Low number of vertices in object (148, Optimum is > 256) 
 terrain_KingsSign01-Low number of vertices in object (254, Optimum is > 256) 
 terrain_TriassicSign01-Low number of vertices in object (122, Optimum is > 256) 
 LOD_FernB-Low number of vertices in object (170, Optimum is > 256) 
 LOD_FernB-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping 
 LOD_FernC-Low number of vertices in object (156, Optimum is > 256) 
 terrain_raptormural01-Low number of vertices in object (7, Optimum is > 256) 
 terrain_jump03-Low number of vertices in object (72, Optimum is > 256) 
 terrain_jump03-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 propdef_drawbridge-Low number of vertices in object (152, Optimum is > 256) 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_TombsSign01-Low number of vertices in object (148, Optimum is > 256) 
 scriptPropdef_tyrannB-High vertex to face ratio (2.056130, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorcoreC02-Low number of vertices in object (101, Optimum is > 256) 
 terrain_1stfloorwallcoreA03-Low number of vertices in object (146, Optimum is > 256) 
 terrain_1stfloorwallcoreA03-High vertex to face ratio (2.260417, Optimum is < 2.000000) - poor stripping 
 terrain_mammothCafter01-Low number of vertices in object (60, Optimum is > 256) 
 terrain_DH_Wall_CurveB07-Low number of vertices in object (57, Optimum is > 256) 
 terrain_DH_Wall_CurveB07-High vertex to face ratio (2.205128, Optimum is < 2.000000) - poor stripping 
 terrain_raptoralcove01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_raptoralcove01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_entrywindow02-Low number of vertices in object (48, Optimum is > 256) 
 terrain_new_entry-High vertex to face ratio (2.290909, Optimum is < 2.000000) - poor stripping 
 terrain_new_entry01-Low number of vertices in object (152, Optimum is > 256) 
 terrain_new_entry01-High vertex to face ratio (2.975000, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorcoreA01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_4thfloorcoreD01-Low number of vertices in object (67, Optimum is > 256) 
 terrain_1stfloorwallcoreA04-Low number of vertices in object (146, Optimum is > 256) 
 terrain_1stfloorwallcoreA04-High vertex to face ratio (2.229167, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwallcoreA01-High vertex to face ratio (2.564935, Optimum is < 2.000000) - poor stripping 
 terrain_DH_Wall_CoreB04-High vertex to face ratio (2.241803, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorcoreC03-Low number of vertices in object (100, Optimum is > 256) 
 terrain_3rdfloorcoreC04-Low number of vertices in object (101, Optimum is > 256) 
 terrain_br_base01-Low number of vertices in object (189, Optimum is > 256) 
 terrain_mammothCafter-High vertex to face ratio (2.131868, Optimum is < 2.000000) - poor stripping 
 terrain_secondfloor30-Low number of vertices in object (84, Optimum is > 256) 
 terrain_secondfloor31-Low number of vertices in object (80, Optimum is > 256) 
 terrain_displayreflect01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_displayreflect02-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_displayreflect03-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_displayreflect04-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_reflectcover01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_3rdflrqpipes03-Low number of vertices in object (49, Optimum is > 256) 
 terrain_KingsSign02-Low number of vertices in object (254, Optimum is > 256) 
 terrain_3rdfloorjumpwall-Low number of vertices in object (180, Optimum is > 256) 
 terrain_3rdfloorjumpwall-High vertex to face ratio (2.327586, Optimum is < 2.000000) - poor stripping 
 terrain_jump02-Low number of vertices in object (72, Optimum is > 256) 
 terrain_jump02-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 terrain_innerrailing08-Low number of vertices in object (84, Optimum is > 256) 
 terrain_innerrailing08-High vertex to face ratio (2.717391, Optimum is < 2.000000) - poor stripping 
 collision_innnerrailing08-Low number of vertices in object (40, Optimum is > 256) 
 collision_innnerrailing08-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping 
 terrain_skidmarks01-Low number of vertices in object (48, Optimum is > 256) 
 terrain_velocvines02-Low number of vertices in object (22, Optimum is > 256) 
 terrain_velocvines02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_lampB02-Low number of vertices in object (210, Optimum is > 256) 
 terrain_lampB01-Low number of vertices in object (210, Optimum is > 256) 
 terrain_dummySpine01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_dummySpine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_spine01-Low number of vertices in object (116, Optimum is > 256) 
 decal_spinearrows01-Low number of vertices in object (24, Optimum is > 256) 
 decal_spinearrows01-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping 
 terrain_spine02-Low number of vertices in object (116, Optimum is > 256) 
 decal_spinearrows02-Low number of vertices in object (24, Optimum is > 256) 
 decal_spinearrows02-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_SafetyCone-Low number of vertices in object (60, Optimum is > 256) 
 propdef_kingsdisplaycase-Low number of vertices in object (214, Optimum is > 256) 
 terrain_DummyTorch-Low number of vertices in object (22, Optimum is > 256) 
 propdef_kingtorch-Low number of vertices in object (8, Optimum is > 256) 
 propdef_kingtorch-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 propdef_torch-Low number of vertices in object (101, Optimum is > 256) 
 terrain_timber01-High vertex to face ratio (2.776316, Optimum is < 2.000000) - poor stripping 
 terrain_timber02-Low number of vertices in object (192, Optimum is > 256) 
 terrain_timber02-High vertex to face ratio (2.771930, Optimum is < 2.000000) - poor stripping 
 terrain_timber03-Low number of vertices in object (192, Optimum is > 256) 
 terrain_timber03-High vertex to face ratio (2.771930, Optimum is < 2.000000) - poor stripping 
 terrain_timber04-High vertex to face ratio (2.776316, Optimum is < 2.000000) - poor stripping 
 terrain_floorsign07-Low number of vertices in object (80, Optimum is > 256) 
 terrain_floorsign07-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_floorsign08-Low number of vertices in object (80, Optimum is > 256) 
 terrain_floorsign08-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_floorsign09-Low number of vertices in object (80, Optimum is > 256) 
 terrain_floorsign09-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_floorsign10-Low number of vertices in object (80, Optimum is > 256) 
 terrain_floorsign10-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_skidmarks02-Low number of vertices in object (40, Optimum is > 256) 
 terrain_skidmarks03-Low number of vertices in object (32, Optimum is > 256) 
 terrain_atriumQpipe08-Low number of vertices in object (108, Optimum is > 256) 
 terrain_atriumQpipe09-Low number of vertices in object (158, Optimum is > 256) 
 terrain_1stfloorelevqpipes-Low number of vertices in object (56, Optimum is > 256) 
 terrain_atriumcablegrind01-Low number of vertices in object (244, Optimum is > 256) 
 terrain_kings07-Low number of vertices in object (73, Optimum is > 256) 
 terrain_kings08-Low number of vertices in object (76, Optimum is > 256) 
 terrain_decal01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_decal01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent01-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_Mop-Low number of vertices in object (43, Optimum is > 256) 
 DynamicsDef_WetSign-Low number of vertices in object (132, Optimum is > 256) 
 DynamicsDef_WetSign-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent02-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent03-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent04-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 terrain_decals02-Low number of vertices in object (48, Optimum is > 256) 
 terrain_decals02-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 propdef_stairwalldisplay-Low number of vertices in object (249, Optimum is > 256) 
 propdef_stairwalldisplay-High vertex to face ratio (2.763889, Optimum is < 2.000000) - poor stripping 
 propdef_stairdisplayimage-Low number of vertices in object (93, Optimum is > 256) 
 terrain_dinodisplay02-Low number of vertices in object (130, Optimum is > 256) 
 terrain_dinodisplay03-Low number of vertices in object (130, Optimum is > 256) 
 terrain_decals03-Low number of vertices in object (48, Optimum is > 256) 
 terrain_decals03-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_decals01-Low number of vertices in object (48, Optimum is > 256) 
 terrain_decals01-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_decals05-Low number of vertices in object (48, Optimum is > 256) 
 terrain_decals05-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_atrium03-Low number of vertices in object (219, Optimum is > 256) 
 propdef_cylinderlight-Low number of vertices in object (245, Optimum is > 256) 
 propdef_cylinderlight-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping 
 terrain_glasscase01-High vertex to face ratio (2.776498, Optimum is < 2.000000) - poor stripping 
 collision_glasscase01-Low number of vertices in object (30, Optimum is > 256) 
 collision_glasscase01-High vertex to face ratio (3.285714, Optimum is < 2.000000) - poor stripping 
 terrain_glasscase03-High vertex to face ratio (2.727528, Optimum is < 2.000000) - poor stripping 
 collision_glasscase03-Low number of vertices in object (30, Optimum is > 256) 
 collision_glasscase03-High vertex to face ratio (3.285714, Optimum is < 2.000000) - poor stripping 
 terrain_skidmarks04-Low number of vertices in object (32, Optimum is > 256) 
 terrain_entryqpipes03-Low number of vertices in object (80, Optimum is > 256) 
 AnimObj_BannerParent09-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent10-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 terrain_tyrannstandreflect-Low number of vertices in object (70, Optimum is > 256) 
 terrain_hangingvinesA-Low number of vertices in object (106, Optimum is > 256) 
 terrain_hangingvinesA-High vertex to face ratio (2.923913, Optimum is < 2.000000) - poor stripping 
 terrain_hangingvinesB-Low number of vertices in object (36, Optimum is > 256) 
 terrain_hangingvinesB-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 terrain_castlegate01-High vertex to face ratio (2.490741, Optimum is < 2.000000) - poor stripping 
 terrain_kiosk06-Low number of vertices in object (66, Optimum is > 256) 
 terrain_kiosk02-Low number of vertices in object (44, Optimum is > 256) 
 terrain_kiosk07-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_cablegrind01-Low number of vertices in object (131, Optimum is > 256) 
 ScriptObj_cablegrind05-Low number of vertices in object (131, Optimum is > 256) 
 ScriptObj_cablegrind04-Low number of vertices in object (131, Optimum is > 256) 
 ScriptObj_cablegrind03-Low number of vertices in object (131, Optimum is > 256) 
 terrain_catwalk02-High vertex to face ratio (2.647287, Optimum is < 2.000000) - poor stripping 
 terrain_coreskirt-Low number of vertices in object (70, Optimum is > 256) 
 animObj_TheEye-Low number of vertices in object (20, Optimum is > 256) 
 animObj_TheEye-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 egyp_ColC03-Low number of vertices in object (104, Optimum is > 256) 
 egyp_ColC04-Low number of vertices in object (104, Optimum is > 256) 
 egyptslidingpillarstarting03-Low number of vertices in object (159, Optimum is > 256) 
 animobj_dustone-Low number of vertices in object (20, Optimum is > 256) 
 animobj_dustone-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 egyptslidingWall01-Low number of vertices in object (119, Optimum is > 256) 
 egyptslidingWall01-High vertex to face ratio (2.551282, Optimum is < 2.000000) - poor stripping 
 Egypttorch01-Low number of vertices in object (101, Optimum is > 256) 
 egyptflame01-Low number of vertices in object (8, Optimum is > 256) 
 egyptflame01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 collision_egyptslidingwall01-Low number of vertices in object (36, Optimum is > 256) 
 collision_egyptslidingwall01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 egyptslidingWall02-Low number of vertices in object (114, Optimum is > 256) 
 egyptslidingWall02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Egypttorch02-Low number of vertices in object (101, Optimum is > 256) 
 egyptflame02-Low number of vertices in object (8, Optimum is > 256) 
 egyptflame02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 collision_egyptslidingwall02-Low number of vertices in object (36, Optimum is > 256) 
 collision_egyptslidingwall02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 eyeofhorus-High vertex to face ratio (2.426087, Optimum is < 2.000000) - poor stripping 
 fallingcolumn01-Low number of vertices in object (38, Optimum is > 256) 
 topofcolumnMOVER01-Low number of vertices in object (20, Optimum is > 256) 
 topofcolumnMOVER01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 topofcolumn01-Low number of vertices in object (78, Optimum is > 256) 
 animobj_dustfour-Low number of vertices in object (20, Optimum is > 256) 
 animobj_dustfour-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 fallingcolumnstarting04-Low number of vertices in object (104, Optimum is > 256) 
 animobj_dustfive-Low number of vertices in object (20, Optimum is > 256) 
 animobj_dustfive-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 fallingcolumnstarting05-Low number of vertices in object (104, Optimum is > 256) 
 animobj_dusttwo-Low number of vertices in object (20, Optimum is > 256) 
 animobj_dusttwo-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 fallingcolumn02-Low number of vertices in object (38, Optimum is > 256) 
 topofcolumnMOVER02-Low number of vertices in object (20, Optimum is > 256) 
 topofcolumnMOVER02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 topofcolumn02-Low number of vertices in object (78, Optimum is > 256) 
 animobj_dustthree-Low number of vertices in object (20, Optimum is > 256) 
 animobj_dustthree-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_egypthpole-Low number of vertices in object (21, Optimum is > 256) 
 ScriptObj_egyptgrind-Low number of vertices in object (108, Optimum is > 256) 
 ScriptObj_egyptgrind-High vertex to face ratio (3.105263, Optimum is < 2.000000) - poor stripping 
 propdef_Egypttorch-Low number of vertices in object (101, Optimum is > 256) 
 propdef_egyptflame-Low number of vertices in object (8, Optimum is > 256) 
 propdef_egyptflame-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_muralarch01-Low number of vertices in object (57, Optimum is > 256) 
 ScriptObj_columnramp-Low number of vertices in object (45, Optimum is > 256) 
 scriptObj_Iceblock-Low number of vertices in object (90, Optimum is > 256) 
 scriptObj_Iceblock-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping 
 animObj_IceRamps-Low number of vertices in object (8, Optimum is > 256) 
 iceramp03-Low number of vertices in object (214, Optimum is > 256) 
 iceramp03-High vertex to face ratio (2.461039, Optimum is < 2.000000) - poor stripping 
 collision_iceramp03-Low number of vertices in object (12, Optimum is > 256) 
 iceramp02-Low number of vertices in object (214, Optimum is > 256) 
 iceramp02-High vertex to face ratio (2.467532, Optimum is < 2.000000) - poor stripping 
 collision_iceramp02-Low number of vertices in object (12, Optimum is > 256) 
 animObj_IceChunks-Low number of vertices in object (20, Optimum is > 256) 
 icepiece01-Low number of vertices in object (130, Optimum is > 256) 
 icepiece01-High vertex to face ratio (2.621951, Optimum is < 2.000000) - poor stripping 
 icepiece02-Low number of vertices in object (130, Optimum is > 256) 
 icepiece02-High vertex to face ratio (2.621951, Optimum is < 2.000000) - poor stripping 
 icepiece03-Low number of vertices in object (42, Optimum is > 256) 
 icepiece03-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping 
 icepiece04-Low number of vertices in object (46, Optimum is > 256) 
 icepiece04-High vertex to face ratio (2.807692, Optimum is < 2.000000) - poor stripping 
 icepiece05-Low number of vertices in object (46, Optimum is > 256) 
 icepiece05-High vertex to face ratio (2.807692, Optimum is < 2.000000) - poor stripping 
 animObj_frame_ice-Low number of vertices in object (8, Optimum is > 256) 
 frametopB-High vertex to face ratio (3.287500, Optimum is < 2.000000) - poor stripping 
 framesideJ-Low number of vertices in object (24, Optimum is > 256) 
 framesideJ-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 framesideD-Low number of vertices in object (24, Optimum is > 256) 
 framesideD-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 ventpipe02-Low number of vertices in object (117, Optimum is > 256) 
 framesideE-Low number of vertices in object (24, Optimum is > 256) 
 framesideE-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 frametopA-Low number of vertices in object (16, Optimum is > 256) 
 frametopA-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 framesideF-Low number of vertices in object (24, Optimum is > 256) 
 framesideF-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 framesideG-Low number of vertices in object (24, Optimum is > 256) 
 framesideG-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 framesideH-Low number of vertices in object (24, Optimum is > 256) 
 framesideH-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 framesideI-Low number of vertices in object (24, Optimum is > 256) 
 framesideI-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 framesideA-Low number of vertices in object (24, Optimum is > 256) 
 framesideA-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 framesideB-Low number of vertices in object (24, Optimum is > 256) 
 framesideB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 framesideC-Low number of vertices in object (24, Optimum is > 256) 
 framesideC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 ventpipe01-Low number of vertices in object (116, Optimum is > 256) 
 terrain_aroundmammoth-Low number of vertices in object (100, Optimum is > 256) 
 terrain_kiosk09-Low number of vertices in object (66, Optimum is > 256) 
 animPropDef_EgyptDoors-Low number of vertices in object (8, Optimum is > 256) 
 doorR-Low number of vertices in object (16, Optimum is > 256) 
 doorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 doorL-Low number of vertices in object (16, Optimum is > 256) 
 doorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_RibGrind-Low number of vertices in object (158, Optimum is > 256) 
 terrain_brontosupport01-Low number of vertices in object (128, Optimum is > 256) 
 terrain_brontosupport01-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping 
 terrain_coreskirt02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_coreskirt03-Low number of vertices in object (20, Optimum is > 256) 
 scriptObj_1stfloor_entry-Low number of vertices in object (229, Optimum is > 256) 
 scriptObj_1stfloor_entry-High vertex to face ratio (2.304878, Optimum is < 2.000000) - poor stripping 
 decal_window01-Low number of vertices in object (28, Optimum is > 256) 
 decal_window01-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 decal_bldgB-Low number of vertices in object (100, Optimum is > 256) 
 decal_bldgB-High vertex to face ratio (2.960000, Optimum is < 2.000000) - poor stripping 
 terrain_street01-Low number of vertices in object (226, Optimum is > 256) 
 terrain_pedA-Low number of vertices in object (206, Optimum is > 256) 
 terrain_backroof01-Low number of vertices in object (54, Optimum is > 256) 
 terrain_ped_B-Low number of vertices in object (151, Optimum is > 256) 
 terrain_pedimentC-High vertex to face ratio (2.658333, Optimum is < 2.000000) - poor stripping 
 terrain_soffitA-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping 
 decal_window04-Low number of vertices in object (28, Optimum is > 256) 
 decal_window04-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_bldgC-Low number of vertices in object (220, Optimum is > 256) 
 decal_bldgclitwindows-Low number of vertices in object (72, Optimum is > 256) 
 decal_bldgclitwindows-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping 
 terrain_bldgE-Low number of vertices in object (168, Optimum is > 256) 
 terrain_bldgE-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 decal_bldgEwindows-Low number of vertices in object (100, Optimum is > 256) 
 decal_bldgEwindows-High vertex to face ratio (2.960000, Optimum is < 2.000000) - poor stripping 
 terrain_extwall02-Low number of vertices in object (106, Optimum is > 256) 
 terrain_bannerA05-Low number of vertices in object (52, Optimum is > 256) 
 terrain_bannerA05-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping 
 terrain_bannerA01-Low number of vertices in object (52, Optimum is > 256) 
 terrain_bannerA01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_bannerA06-Low number of vertices in object (52, Optimum is > 256) 
 terrain_bannerA06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_stair_lower-High vertex to face ratio (2.504237, Optimum is < 2.000000) - poor stripping 
 decal_window07-Low number of vertices in object (28, Optimum is > 256) 
 decal_window07-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 decal_window06-Low number of vertices in object (28, Optimum is > 256) 
 decal_window06-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_stair_middle-Low number of vertices in object (240, Optimum is > 256) 
 terrain_stair_middle-High vertex to face ratio (2.983333, Optimum is < 2.000000) - poor stripping 
 terrain_stair_upper-Low number of vertices in object (192, Optimum is > 256) 
 terrain_stair_upper-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 terrain_extwall03-Low number of vertices in object (106, Optimum is > 256) 
 terrain_frontwall-High vertex to face ratio (2.261364, Optimum is < 2.000000) - poor stripping 
 terrain_frontplatforms-High vertex to face ratio (2.011719, Optimum is < 2.000000) - poor stripping 
 scriptObj_outsidesteps01-Low number of vertices in object (200, Optimum is > 256) 
 scriptObj_outsidesteps01-High vertex to face ratio (2.404412, Optimum is < 2.000000) - poor stripping 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_storagewall02-Low number of vertices in object (52, Optimum is > 256) 
 terrain_storagewall03-Low number of vertices in object (199, Optimum is > 256) 
 terrain_storagewall03-High vertex to face ratio (2.940594, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall20-Low number of vertices in object (233, Optimum is > 256) 
 terrain_warehouseceiling01-High vertex to face ratio (2.988701, Optimum is < 2.000000) - poor stripping 
 terrain_steelbeam01-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelcolumn01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_steelbeam03-Low number of vertices in object (114, Optimum is > 256) 
 terrain_steelcolumn11-Low number of vertices in object (168, Optimum is > 256) 
 terrain_steelcolumn11-High vertex to face ratio (2.092593, Optimum is < 2.000000) - poor stripping 
 terrain_steelcolumn14-Low number of vertices in object (108, Optimum is > 256) 
 terrain_steelcolumn17-Low number of vertices in object (36, Optimum is > 256) 
 terrain_steelbeam04-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelbeam05-Low number of vertices in object (143, Optimum is > 256) 
 terrain_steelbeam06-Low number of vertices in object (144, Optimum is > 256) 
 propdef_truss-High vertex to face ratio (2.797814, Optimum is < 2.000000) - poor stripping 
 terrain_fork_body01-High vertex to face ratio (2.394148, Optimum is < 2.000000) - poor stripping 
 terrain_cratewall-Low number of vertices in object (165, Optimum is > 256) 
 terrain_cratewall-High vertex to face ratio (2.685393, Optimum is < 2.000000) - poor stripping 
 terrain_crate29-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate29-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate31-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate31-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_EI_statue-Low number of vertices in object (80, Optimum is > 256) 
 terrain_crate34-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate34-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall01-Low number of vertices in object (176, Optimum is > 256) 
 terrain_warehousewall01-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall02-High vertex to face ratio (2.885572, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall21-Low number of vertices in object (188, Optimum is > 256) 
 terrain_warehousewall21-High vertex to face ratio (2.989362, Optimum is < 2.000000) - poor stripping 
 terrain_warehouseceiling02-High vertex to face ratio (2.990909, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall04-Low number of vertices in object (165, Optimum is > 256) 
 terrain_warehousewall04-High vertex to face ratio (2.975904, Optimum is < 2.000000) - poor stripping 
 scriptObj_warehouse_extension-High vertex to face ratio (2.056295, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip01-Low number of vertices in object (76, Optimum is > 256) 
 decal_qpipestrip01-High vertex to face ratio (2.659091, Optimum is < 2.000000) - poor stripping 
 decal_warehouseextension-Low number of vertices in object (92, Optimum is > 256) 
 decal_warehouseextension-High vertex to face ratio (2.956522, Optimum is < 2.000000) - poor stripping 
 terrain_storageinteriorwall-Low number of vertices in object (164, Optimum is > 256) 
 terrain_loadingarea03-Low number of vertices in object (205, Optimum is > 256) 
 scriptObj_qpipe02-Low number of vertices in object (103, Optimum is > 256) 
 scriptObj_qpipe01-Low number of vertices in object (205, Optimum is > 256) 
 terrain_qpipe04-Low number of vertices in object (86, Optimum is > 256) 
 decal_qpipe04-Low number of vertices in object (12, Optimum is > 256) 
 terrain_crate01-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate37-Low number of vertices in object (23, Optimum is > 256) 
 terrain_crate37-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_wall_park01-Low number of vertices in object (97, Optimum is > 256) 
 terrain_wall_park01-High vertex to face ratio (2.258065, Optimum is < 2.000000) - poor stripping 
 terrain_crate38-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate38-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate40-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate40-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate41-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate41-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate42-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate42-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_HVAC07-Low number of vertices in object (100, Optimum is > 256) 
 terrain_HVAC25-Low number of vertices in object (190, Optimum is > 256) 
 terrain_HVAC31-Low number of vertices in object (50, Optimum is > 256) 
 terrain_steelbeam07-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelbeam09-Low number of vertices in object (114, Optimum is > 256) 
 terrain_backgbldg-Low number of vertices in object (224, Optimum is > 256) 
 terrain_backgbldg-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping 
 decal_backgbldg-Low number of vertices in object (104, Optimum is > 256) 
 decal_backgbldg-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping 
 scriptObj_HVAC41-Low number of vertices in object (160, Optimum is > 256) 
 terrain_HVAC53-Low number of vertices in object (95, Optimum is > 256) 
 decal_bigqpipestrip-Low number of vertices in object (84, Optimum is > 256) 
 decal_bigqpipestrip-High vertex to face ratio (2.403846, Optimum is < 2.000000) - poor stripping 
 decal_bigqpipe01b-Low number of vertices in object (48, Optimum is > 256) 
 decal_bigqpipe01b-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_rollers-Low number of vertices in object (185, Optimum is > 256) 
 terrain_steelcolumn19-Low number of vertices in object (180, Optimum is > 256) 
 terrain_HVAC62-Low number of vertices in object (150, Optimum is > 256) 
 terrain_temp_bridge01-Low number of vertices in object (216, Optimum is > 256) 
 terrain_qpipe05-Low number of vertices in object (63, Optimum is > 256) 
 decal_qpipe05-Low number of vertices in object (10, Optimum is > 256) 
 decal_qpipe05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_topfloor-Low number of vertices in object (75, Optimum is > 256) 
 terrain_topfloor-High vertex to face ratio (2.072727, Optimum is < 2.000000) - poor stripping 
 Terrain_Spine01-Low number of vertices in object (32, Optimum is > 256) 
 decal_spinearrows03-Low number of vertices in object (8, Optimum is > 256) 
 decal_spinearrows03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_cornerbowl-Low number of vertices in object (108, Optimum is > 256) 
 terrain_qpipe_corner-Low number of vertices in object (38, Optimum is > 256) 
 decal_qpipecorner02-Low number of vertices in object (6, Optimum is > 256) 
 propdef_striplight-Low number of vertices in object (51, Optimum is > 256) 
 propdef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 terrain_striplight28-Low number of vertices in object (51, Optimum is > 256) 
 terrain_striplight28-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 terrain_HVAC400-Low number of vertices in object (215, Optimum is > 256) 
 scriptObj_catwalk01-Low number of vertices in object (181, Optimum is > 256) 
 scriptObj_catwalk01-High vertex to face ratio (2.989011, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe_corner02-Low number of vertices in object (44, Optimum is > 256) 
 decal_qpipecorner-Low number of vertices in object (6, Optimum is > 256) 
 terrain_catwalk02-Low number of vertices in object (90, Optimum is > 256) 
 terrain_catwalk02-High vertex to face ratio (2.540000, Optimum is < 2.000000) - poor stripping 
 terrain_statuecollision01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_warepark30-Low number of vertices in object (53, Optimum is > 256) 
 terrain_temp_bridge03-Low number of vertices in object (232, Optimum is > 256) 
 dynamicsdef_crateB-Low number of vertices in object (24, Optimum is > 256) 
 dynamicsdef_crateB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_crateA-Low number of vertices in object (24, Optimum is > 256) 
 dynamicsdef_crateA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_steelbeam10-Low number of vertices in object (42, Optimum is > 256) 
 terrain_steelbeam10-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_steelbeam11-Low number of vertices in object (43, Optimum is > 256) 
 terrain_steelbeam11-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 terrain_steelcolumn18-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelcolumn28-Low number of vertices in object (108, Optimum is > 256) 
 terrain_steelcolumn28-High vertex to face ratio (2.208333, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk03-Low number of vertices in object (100, Optimum is > 256) 
 terrain_catwalk03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping 
 scriptObj_striplight01-Low number of vertices in object (51, Optimum is > 256) 
 scriptObj_striplight01-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 ScriptPropDef_striplight-Low number of vertices in object (51, Optimum is > 256) 
 ScriptPropDef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 decal_woodbowl01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_qpipe07-Low number of vertices in object (52, Optimum is > 256) 
 decal_qpipe07-Low number of vertices in object (6, Optimum is > 256) 
 terrain_crate43-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate43-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate44-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate44-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_arkqpipes01-Low number of vertices in object (148, Optimum is > 256) 
 decal_arkqpipes01-Low number of vertices in object (16, Optimum is > 256) 
 terrain_decal01-Low number of vertices in object (212, Optimum is > 256) 
 terrain_decal01-High vertex to face ratio (2.943396, Optimum is < 2.000000) - poor stripping 
 terrain_decal02-Low number of vertices in object (200, Optimum is > 256) 
 terrain_decal02-High vertex to face ratio (2.980000, Optimum is < 2.000000) - poor stripping 
 terrain_skidmarks01-Low number of vertices in object (200, Optimum is > 256) 
 terrain_decal03-Low number of vertices in object (168, Optimum is > 256) 
 terrain_decal03-High vertex to face ratio (2.976190, Optimum is < 2.000000) - poor stripping 
 terrain_logosA01-Low number of vertices in object (60, Optimum is > 256) 
 terrain_logosA01-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewindows01-Low number of vertices in object (12, Optimum is > 256) 
 terrain_warehousewindows01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_decal06-Low number of vertices in object (148, Optimum is > 256) 
 terrain_decal06-High vertex to face ratio (2.918919, Optimum is < 2.000000) - poor stripping 
 terrain_puddles01-Low number of vertices in object (44, Optimum is > 256) 
 terrain_puddles01-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping 
 terrain_warehouse_extension10-Low number of vertices in object (154, Optimum is > 256) 
 terrain_warehouseroller01-Low number of vertices in object (223, Optimum is > 256) 
 decal_warehouseroller-Low number of vertices in object (20, Optimum is > 256) 
 terrain_reflectqpipe01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_qpiperails01-Low number of vertices in object (123, Optimum is > 256) 
 terrain_qpipeplatform01-Low number of vertices in object (60, Optimum is > 256) 
 terrain_wareparkreflection-High vertex to face ratio (2.060000, Optimum is < 2.000000) - poor stripping 
 animObj_UnleashArc-Low number of vertices in object (178, Optimum is > 256) 
 animObj_UnleashArc-High vertex to face ratio (2.283333, Optimum is < 2.000000) - poor stripping 
 scriptObj_Arc-High vertex to face ratio (2.135659, Optimum is < 2.000000) - poor stripping 
 terrain_dummySpine01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_dummySpine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animObj_WarehouseDoors-Low number of vertices in object (8, Optimum is > 256) 
 doorR-Low number of vertices in object (20, Optimum is > 256) 
 doorR-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 doorL-Low number of vertices in object (20, Optimum is > 256) 
 doorL-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 scriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 collision_skylights-Low number of vertices in object (4, Optimum is > 256) 
 propdef_ceilingA-Low number of vertices in object (117, Optimum is > 256) 
 propdef_ceilingC-Low number of vertices in object (182, Optimum is > 256) 
 collision_statue-Low number of vertices in object (8, Optimum is > 256) 
 propdef_truss-Low number of vertices in object (54, Optimum is > 256) 
 propdef_uppercolumnB-High vertex to face ratio (2.681548, Optimum is < 2.000000) - poor stripping 
 collision_uppercolumnB-Low number of vertices in object (16, Optimum is > 256) 
 collision_uppercolumnB-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 propdef_columnbottom-Low number of vertices in object (27, Optimum is > 256) 
 panorama_01-Low number of vertices in object (208, Optimum is > 256) 
 panorama_01-High vertex to face ratio (2.348958, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwallcoreB01-Low number of vertices in object (78, Optimum is > 256) 
 terrain_4thfloorwallcoreB01-High vertex to face ratio (2.036364, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwallcoreA01-Low number of vertices in object (46, Optimum is > 256) 
 terrain_3rdfloorwallcoreA01-Low number of vertices in object (18, Optimum is > 256) 
 terrain_2ndfloorwallcoreB01-Low number of vertices in object (43, Optimum is > 256) 
 terrain_2ndfloorwallcoreB01-High vertex to face ratio (3.350000, Optimum is < 2.000000) - poor stripping 
 terrain_2ndfloorwallcoreA01-Low number of vertices in object (14, Optimum is > 256) 
 terrain_2ndfloorwallcoreA01-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorwallcoreB01-Low number of vertices in object (88, Optimum is > 256) 
 terrain_1stfloorwallcoreB01-High vertex to face ratio (2.069444, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorwallcoreA01-Low number of vertices in object (26, Optimum is > 256) 
 terrain_1stfloorwallcoreA01-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorD01-Low number of vertices in object (86, Optimum is > 256) 
 terrain_corevault01-Low number of vertices in object (154, Optimum is > 256) 
 terrain_2ndfloorwallwestA01-Low number of vertices in object (167, Optimum is > 256) 
 terrain_2ndfloorwallwestA01-High vertex to face ratio (2.702128, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwestA01-Low number of vertices in object (72, Optimum is > 256) 
 terrain_4thflooreastB01-Low number of vertices in object (72, Optimum is > 256) 
 terrain_3rdflooreastB01-Low number of vertices in object (87, Optimum is > 256) 
 terrain_1stfloorG01-Low number of vertices in object (55, Optimum is > 256) 
 terrain_corevault02-Low number of vertices in object (154, Optimum is > 256) 
 terrain_2ndflooreastB01-Low number of vertices in object (72, Optimum is > 256) 
 terrain_1stfloorE01-Low number of vertices in object (146, Optimum is > 256) 
 terrain_1stfloorvaultwestA01-High vertex to face ratio (2.141304, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwestA01-Low number of vertices in object (85, Optimum is > 256) 
 terrain_4thfloorwallwestB01-Low number of vertices in object (182, Optimum is > 256) 
 terrain_4thfloorwestB01-Low number of vertices in object (74, Optimum is > 256) 
 terrain_4thfloorwestrailB01-Low number of vertices in object (208, Optimum is > 256) 
 terrain_3rdfloorwallwestB01-Low number of vertices in object (91, Optimum is > 256) 
 terrain_3rdfloorwallwestB01-High vertex to face ratio (2.803922, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwestB01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_2ndfloorwallwestB01-Low number of vertices in object (95, Optimum is > 256) 
 terrain_2ndfloorwallwestB01-High vertex to face ratio (2.685185, Optimum is < 2.000000) - poor stripping 
 terrain_2ndfloorwestB01-Low number of vertices in object (75, Optimum is > 256) 
 terrain_1stfloorwallwestB01-Low number of vertices in object (137, Optimum is > 256) 
 terrain_1stfloorwallwestB01-High vertex to face ratio (2.215686, Optimum is < 2.000000) - poor stripping 
 terrain_corerail01-Low number of vertices in object (110, Optimum is > 256) 
 collision_corerail01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_3rdflooreastrailB01-Low number of vertices in object (224, Optimum is > 256) 
 terrain_3rdfloorwestrailA01-Low number of vertices in object (234, Optimum is > 256) 
 terrain_4thfloorwestrailA01-Low number of vertices in object (200, Optimum is > 256) 
 terrain_2ndfloorwestrailA01-High vertex to face ratio (2.244000, Optimum is < 2.000000) - poor stripping 
 collision_railing-Low number of vertices in object (242, Optimum is > 256) 
 collision_railing-High vertex to face ratio (2.279221, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwestrailB01-Low number of vertices in object (234, Optimum is > 256) 
 terrain_corerail06-Low number of vertices in object (110, Optimum is > 256) 
 collision_corerail06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_4thflooreastrailB01-Low number of vertices in object (192, Optimum is > 256) 
 terrain_4thfloorwallnorthA01-Low number of vertices in object (55, Optimum is > 256) 
 terrain_3rdfloorwallnorthA01-Low number of vertices in object (59, Optimum is > 256) 
 terrain_3rdfloorwallnorthA01-High vertex to face ratio (2.456522, Optimum is < 2.000000) - poor stripping 
 terrain_2ndfloorwallnorthA01-Low number of vertices in object (21, Optimum is > 256) 
 terrain_2ndflooreastrailB01-Low number of vertices in object (192, Optimum is > 256) 
 terrain_1stfloorwallnorthA01-Low number of vertices in object (25, Optimum is > 256) 
 terrain_1stfloorB01-Low number of vertices in object (76, Optimum is > 256) 
 terrain_4thfloorcoreB01-Low number of vertices in object (36, Optimum is > 256) 
 terrain_4thfloorcoreA01-Low number of vertices in object (37, Optimum is > 256) 
 terrain_2ndfloorwestrailB02-High vertex to face ratio (2.231959, Optimum is < 2.000000) - poor stripping 
 collision_2ndfloorwestrailB02-Low number of vertices in object (148, Optimum is > 256) 
 collision_2ndfloorwestrailB02-High vertex to face ratio (2.315217, Optimum is < 2.000000) - poor stripping 
 terrain_1stfloorwallnorthA02-Low number of vertices in object (123, Optimum is > 256) 
 terrain_1stfloorwallnorthA02-High vertex to face ratio (2.686567, Optimum is < 2.000000) - poor stripping 
 terrain_2ndfloorwallnorthA02-Low number of vertices in object (37, Optimum is > 256) 
 terrain_2ndfloorwallnorthA02-High vertex to face ratio (2.240000, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwallnorthA02-Low number of vertices in object (68, Optimum is > 256) 
 terrain_3rdfloorwallnorthA02-High vertex to face ratio (2.760870, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwestB02-Low number of vertices in object (80, Optimum is > 256) 
 terrain_4thfloorwestrailB02-Low number of vertices in object (208, Optimum is > 256) 
 terrain_3rdfloorwallwestB02-Low number of vertices in object (97, Optimum is > 256) 
 terrain_3rdfloorwallwestB02-High vertex to face ratio (3.056604, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwestB02-Low number of vertices in object (84, Optimum is > 256) 
 terrain_2ndfloorwallwestB02-Low number of vertices in object (104, Optimum is > 256) 
 terrain_2ndfloorwallwestB02-High vertex to face ratio (2.524590, Optimum is < 2.000000) - poor stripping 
 terrain_4thfloorwallwestB02-Low number of vertices in object (217, Optimum is > 256) 
 terrain_2ndfloorwestB02-Low number of vertices in object (70, Optimum is > 256) 
 terrain_1stfloorwallwestB02-Low number of vertices in object (145, Optimum is > 256) 
 terrain_1stfloorwallwestB02-High vertex to face ratio (2.505376, Optimum is < 2.000000) - poor stripping 
 terrain_3rdfloorwestrailB02-Low number of vertices in object (233, Optimum is > 256) 
 terrain_2ndfloorwestrailB03-Low number of vertices in object (208, Optimum is > 256) 
 terrain_planet01-Low number of vertices in object (118, Optimum is > 256) 
 terrain_planet02-Low number of vertices in object (118, Optimum is > 256) 
 terrain_muralarch01-Low number of vertices in object (177, Optimum is > 256) 
 terrain_MH_wall_curveA02-Low number of vertices in object (142, Optimum is > 256) 
 terrain_MH_wall_curveA03-Low number of vertices in object (104, Optimum is > 256) 
 terrain_MH_wall_curveA03-High vertex to face ratio (2.095238, Optimum is < 2.000000) - poor stripping 
 terrain_MH_wall_curveB01-Low number of vertices in object (114, Optimum is > 256) 
 terrain_MH_wall_curveB01-High vertex to face ratio (2.542857, Optimum is < 2.000000) - poor stripping 
 terrain_MH_wall_curveB03-Low number of vertices in object (114, Optimum is > 256) 
 terrain_MH_wall_curveB03-High vertex to face ratio (2.671429, Optimum is < 2.000000) - poor stripping 
 terrain_MH_wall_curveB04-Low number of vertices in object (194, Optimum is > 256) 
 terrain_MH_wall_curveB04-High vertex to face ratio (2.878505, Optimum is < 2.000000) - poor stripping 
 terrain_westF-Low number of vertices in object (242, Optimum is > 256) 
 terrain_westF-High vertex to face ratio (2.352941, Optimum is < 2.000000) - poor stripping 
 terrain_woodwalkway-High vertex to face ratio (2.370192, Optimum is < 2.000000) - poor stripping 
 terrain_westD-Low number of vertices in object (20, Optimum is > 256) 
 terrain_westD-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 propdef_lamp-Low number of vertices in object (49, Optimum is > 256) 
 terrain_muralA-Low number of vertices in object (137, Optimum is > 256) 
 collision_muralA-Low number of vertices in object (4, Optimum is > 256) 
 terrain_downlights01-Low number of vertices in object (246, Optimum is > 256) 
 propdef_downlight-Low number of vertices in object (41, Optimum is > 256) 
 terrain_west_B-Low number of vertices in object (52, Optimum is > 256) 
 terrain_tank_06-High vertex to face ratio (2.563830, Optimum is < 2.000000) - poor stripping 
 propdef_tanktread-Low number of vertices in object (163, Optimum is > 256) 
 collision_tank_11-Low number of vertices in object (12, Optimum is > 256) 
 terrain_vaultA03-Low number of vertices in object (96, Optimum is > 256) 
 terrain_vaultA04-Low number of vertices in object (150, Optimum is > 256) 
 terrain_egypt_col03-Low number of vertices in object (176, Optimum is > 256) 
 terrain_egypt_col03-High vertex to face ratio (2.536364, Optimum is < 2.000000) - poor stripping 
 terrain_egypt_col04-Low number of vertices in object (252, Optimum is > 256) 
 terrain_egypt_col04-High vertex to face ratio (2.481707, Optimum is < 2.000000) - poor stripping 
 terrain_bank_all-Low number of vertices in object (216, Optimum is > 256) 
 terrain_bank_all-High vertex to face ratio (2.582192, Optimum is < 2.000000) - poor stripping 
 terrain_2ndfloornorthrailB03-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthrailB03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 collision_rail-Low number of vertices in object (8, Optimum is > 256) 
 terrain_2ndfloornorthB02-Low number of vertices in object (36, Optimum is > 256) 
 terrain_vaultstraight06-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthB03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_vaultstraight07-Low number of vertices in object (160, Optimum is > 256) 
 terrain_2ndfloornorthrailB02new-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthrailB02new-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping 
 collision_rail-Low number of vertices in object (8, Optimum is > 256) 
 terrain_2ndfloornorthB01-Low number of vertices in object (36, Optimum is > 256) 
 terrain_2ndfloornorthB05-Low number of vertices in object (40, Optimum is > 256) 
 terrain_vaultstraight08-Low number of vertices in object (156, Optimum is > 256) 
 terrain_vaultstraight09-Low number of vertices in object (160, Optimum is > 256) 
 terrain_2ndfloornorthrailB02new01-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthrailB02new01-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping 
 collision_rail-Low number of vertices in object (8, Optimum is > 256) 
 terrain_2ndfloornorthrailB04-Low number of vertices in object (156, Optimum is > 256) 
 terrain_2ndfloornorthrailB04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 collision_rail-Low number of vertices in object (8, Optimum is > 256) 
 terrain_qpipe01-Low number of vertices in object (33, Optimum is > 256) 
 decal_miniparkC-Low number of vertices in object (80, Optimum is > 256) 
 decal_miniparkC2-Low number of vertices in object (16, Optimum is > 256) 
 decal_miniparkC2-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 scriptObj_insideqpipe04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_3rdfloorwestA02-Low number of vertices in object (73, Optimum is > 256) 
 scriptObj_insideqpipe300-Low number of vertices in object (47, Optimum is > 256) 
 scriptObj_insideqpipe301-Low number of vertices in object (49, Optimum is > 256) 
 terrain_4thfloorwallnorthA02-Low number of vertices in object (65, Optimum is > 256) 
 terrain_qpipe302-Low number of vertices in object (47, Optimum is > 256) 
 scriptObj_insideqpipe303-Low number of vertices in object (33, Optimum is > 256) 
 scriptObj_insideqpipe304-Low number of vertices in object (26, Optimum is > 256) 
 terrain_floor300-Low number of vertices in object (84, Optimum is > 256) 
 decal_minipark03-Low number of vertices in object (96, Optimum is > 256) 
 decal_minipark03-High vertex to face ratio (2.327586, Optimum is < 2.000000) - poor stripping 
 terrain_quartersphere-Low number of vertices in object (50, Optimum is > 256) 
 terrain_cornerqpipe01-Low number of vertices in object (40, Optimum is > 256) 
 propdef_walldisplay-Low number of vertices in object (72, Optimum is > 256) 
 propdef_walldisplay-High vertex to face ratio (3.562500, Optimum is < 2.000000) - poor stripping 
 terrain_displayimage20-Low number of vertices in object (6, Optimum is > 256) 
 terrain_displayimage23-Low number of vertices in object (6, Optimum is > 256) 
 terrain_cornerwalldisplay01-Low number of vertices in object (76, Optimum is > 256) 
 terrain_cornerwalldisplay01-High vertex to face ratio (3.361111, Optimum is < 2.000000) - poor stripping 
 terrain_displayimage24-Low number of vertices in object (6, Optimum is > 256) 
 terrain_cornerwalldisplay02-Low number of vertices in object (76, Optimum is > 256) 
 terrain_cornerwalldisplay02-High vertex to face ratio (3.361111, Optimum is < 2.000000) - poor stripping 
 terrain_displayimage25-Low number of vertices in object (6, Optimum is > 256) 
 terrain_displayimage01-Low number of vertices in object (6, Optimum is > 256) 
 terrain_cornerwalldisplay03-Low number of vertices in object (76, Optimum is > 256) 
 terrain_cornerwalldisplay03-High vertex to face ratio (3.361111, Optimum is < 2.000000) - poor stripping 
 terrain_rythymjumps-Low number of vertices in object (196, Optimum is > 256) 
 terrain_rythymjumps-High vertex to face ratio (2.535088, Optimum is < 2.000000) - poor stripping 
 scriptObj_insideqpipe06-Low number of vertices in object (21, Optimum is > 256) 
 scriptObj_vs_hullB-High vertex to face ratio (2.119084, Optimum is < 2.000000) - poor stripping 
 terrain_vs_mast-Low number of vertices in object (28, Optimum is > 256) 
 terrain_vs_rigg-Low number of vertices in object (161, Optimum is > 256) 
 terrain_vs_boom-Low number of vertices in object (99, Optimum is > 256) 
 terrain_vs_sail-Low number of vertices in object (84, Optimum is > 256) 
 terrain_vs_keel-Low number of vertices in object (242, Optimum is > 256) 
 terrain_viking_rudder01-Low number of vertices in object (120, Optimum is > 256) 
 scriptPropdef_vs_oar-Low number of vertices in object (35, Optimum is > 256) 
 terrain_vikingbase-High vertex to face ratio (2.904040, Optimum is < 2.000000) - poor stripping 
 scriptObj_catwalk04-Low number of vertices in object (72, Optimum is > 256) 
 scriptObj_catwalk04-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk05-High vertex to face ratio (2.969697, Optimum is < 2.000000) - poor stripping 
 scriptObj_cablegrind01-Low number of vertices in object (122, Optimum is > 256) 
 scriptObj_cablegrind02-Low number of vertices in object (74, Optimum is > 256) 
 terrain_2ndfloorwallwestA02-Low number of vertices in object (147, Optimum is > 256) 
 terrain_2ndfloorwallwestA02-High vertex to face ratio (2.846154, Optimum is < 2.000000) - poor stripping 
 scriptObj_transferqpipe02-Low number of vertices in object (54, Optimum is > 256) 
 terrain_2ndfloorwallcoreB02-Low number of vertices in object (66, Optimum is > 256) 
 terrain_2ndfloorwallcoreB02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_displayimage26-Low number of vertices in object (6, Optimum is > 256) 
 terrain_cornerwalldisplay04-Low number of vertices in object (76, Optimum is > 256) 
 terrain_cornerwalldisplay04-High vertex to face ratio (3.277778, Optimum is < 2.000000) - poor stripping 
 scriptObj_cablegrind03-Low number of vertices in object (75, Optimum is > 256) 
 scriptObj_cablegrind04-Low number of vertices in object (120, Optimum is > 256) 
 scriptObj_cablegrind05-Low number of vertices in object (124, Optimum is > 256) 
 scriptObj_cablegrind06-Low number of vertices in object (83, Optimum is > 256) 
 scriptObj_insideqpipe03-Low number of vertices in object (56, Optimum is > 256) 
 terrain_catwalk09-Low number of vertices in object (82, Optimum is > 256) 
 terrain_catwalk09-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk10-Low number of vertices in object (96, Optimum is > 256) 
 terrain_catwalk10-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_Shield-Low number of vertices in object (73, Optimum is > 256) 
 cardef_airplane-High vertex to face ratio (2.779528, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (170, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (5.466667, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe05-Low number of vertices in object (111, Optimum is > 256) 
 terrain_qpipe401-Low number of vertices in object (112, Optimum is > 256) 
 terrain_railing300-Low number of vertices in object (198, Optimum is > 256) 
 terrain_railing300-High vertex to face ratio (2.684211, Optimum is < 2.000000) - poor stripping 
 collision_railing300-Low number of vertices in object (126, Optimum is > 256) 
 collision_railing300-High vertex to face ratio (2.708333, Optimum is < 2.000000) - poor stripping 
 terrain_railing01-Low number of vertices in object (236, Optimum is > 256) 
 terrain_railing01-High vertex to face ratio (2.796875, Optimum is < 2.000000) - poor stripping 
 collision_railing01-Low number of vertices in object (144, Optimum is > 256) 
 collision_railing01-High vertex to face ratio (2.807692, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe402-Low number of vertices in object (66, Optimum is > 256) 
 terrain_az_base01-Low number of vertices in object (92, Optimum is > 256) 
 terrain_az_base01-High vertex to face ratio (2.311475, Optimum is < 2.000000) - poor stripping 
 terrain_azteccalendar-Low number of vertices in object (48, Optimum is > 256) 
 terrain_behindaztec-High vertex to face ratio (2.509434, Optimum is < 2.000000) - poor stripping 
 terrain_railing301-Low number of vertices in object (250, Optimum is > 256) 
 terrain_railing301-High vertex to face ratio (2.876923, Optimum is < 2.000000) - poor stripping 
 collision_railing301-Low number of vertices in object (36, Optimum is > 256) 
 collision_railing301-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_railing302-High vertex to face ratio (2.938462, Optimum is < 2.000000) - poor stripping 
 collision_railing302-Low number of vertices in object (132, Optimum is > 256) 
 collision_railing302-High vertex to face ratio (2.969697, Optimum is < 2.000000) - poor stripping 
 terrain_railing304-Low number of vertices in object (70, Optimum is > 256) 
 terrain_railing304-High vertex to face ratio (2.425000, Optimum is < 2.000000) - poor stripping 
 collision_railing304-Low number of vertices in object (24, Optimum is > 256) 
 collision_railing304-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_boatshadow-Low number of vertices in object (124, Optimum is > 256) 
 terrain_tank_01-Low number of vertices in object (150, Optimum is > 256) 
 terrain_cornerqpipe02-Low number of vertices in object (30, Optimum is > 256) 
 terrain_westF01-Low number of vertices in object (154, Optimum is > 256) 
 terrain_westF01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_displayreflect01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 ScriptPropDef_longdisplay-Low number of vertices in object (154, Optimum is > 256) 
 collision_longdisplay-Low number of vertices in object (68, Optimum is > 256) 
 collision_longdisplay-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping 
 terrain_railing02-High vertex to face ratio (2.985185, Optimum is < 2.000000) - poor stripping 
 collision_railing02-Low number of vertices in object (120, Optimum is > 256) 
 collision_railing02-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_3rdflrqpipes01-Low number of vertices in object (49, Optimum is > 256) 
 terrain_DH_Wall_CurveB01-Low number of vertices in object (192, Optimum is > 256) 
 terrain_DH_Wall_CurveB01-High vertex to face ratio (2.272727, Optimum is < 2.000000) - poor stripping 
 terrain_skidmarks01-Low number of vertices in object (96, Optimum is > 256) 
 terrain_bowlskirt01-Low number of vertices in object (68, Optimum is > 256) 
 terrain_westBefore-High vertex to face ratio (2.393617, Optimum is < 2.000000) - poor stripping 
 terrain_hitchingrail02-Low number of vertices in object (188, Optimum is > 256) 
 terrain_hitchingrail03-Low number of vertices in object (188, Optimum is > 256) 
 terrain_skidmarks02-Low number of vertices in object (56, Optimum is > 256) 
 terrain_awningcable01-Low number of vertices in object (88, Optimum is > 256) 
 terrain_awningcable02-Low number of vertices in object (83, Optimum is > 256) 
 terrain_displayreflect02-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_displayreflect03-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_displayreflect04-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_displayimage27-Low number of vertices in object (6, Optimum is > 256) 
 terrain_displayimage28-Low number of vertices in object (6, Optimum is > 256) 
 terrain_displayimage29-Low number of vertices in object (6, Optimum is > 256) 
 terrain_displayimage30-Low number of vertices in object (6, Optimum is > 256) 
 terrain_displayreflect05-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_displayimage31-Low number of vertices in object (6, Optimum is > 256) 
 terrain_cornerwalldisplay09-Low number of vertices in object (76, Optimum is > 256) 
 terrain_cornerwalldisplay09-High vertex to face ratio (3.416667, Optimum is < 2.000000) - poor stripping 
 terrain_displayreflect06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_displayreflect06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_azteccablegrind01-Low number of vertices in object (133, Optimum is > 256) 
 dynamicsdef_barrel-Low number of vertices in object (42, Optimum is > 256) 
 terrain_floorsign07-Low number of vertices in object (80, Optimum is > 256) 
 terrain_floorsign07-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_floorsign08-Low number of vertices in object (140, Optimum is > 256) 
 terrain_floorsign08-High vertex to face ratio (2.971429, Optimum is < 2.000000) - poor stripping 
 terrain_rail01-High vertex to face ratio (2.365385, Optimum is < 2.000000) - poor stripping 
 collision_rail01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_grindpoles-Low number of vertices in object (227, Optimum is > 256) 
 terrain_cannoncable-Low number of vertices in object (60, Optimum is > 256) 
 terrain_bowlskirt02-Low number of vertices in object (102, Optimum is > 256) 
 terrain_bowlskirt02-High vertex to face ratio (2.607143, Optimum is < 2.000000) - poor stripping 
 terrain_insideqpipe305-Low number of vertices in object (40, Optimum is > 256) 
 terrain_hitchingrail04-Low number of vertices in object (186, Optimum is > 256) 
 terrain_insideqpipe306-Low number of vertices in object (40, Optimum is > 256) 
 propdef_cylinderlight-Low number of vertices in object (245, Optimum is > 256) 
 propdef_cylinderlight-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping 
 propdef_cylinderlightcorner-High vertex to face ratio (2.208633, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent05-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_WetSign-Low number of vertices in object (132, Optimum is > 256) 
 DynamicsDef_WetSign-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent06-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent08-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 AnimObj_BannerParent07-Low number of vertices in object (8, Optimum is > 256) 
 animobj_banner-Low number of vertices in object (60, Optimum is > 256) 
 animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 terrain_kiosk02-Low number of vertices in object (44, Optimum is > 256) 
 terrain_kiosk03-Low number of vertices in object (44, Optimum is > 256) 
 terrain_2x4B-High vertex to face ratio (3.050505, Optimum is < 2.000000) - poor stripping 
 terrain_vaultreflection-Low number of vertices in object (97, Optimum is > 256) 
 terrain_bowlcoping01-Low number of vertices in object (235, Optimum is > 256) 
 terrain_upperdecking01-Low number of vertices in object (197, Optimum is > 256) 
 decal_upperdecking01-Low number of vertices in object (32, Optimum is > 256) 
 decal_upperdecking01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_upperdecking02-Low number of vertices in object (206, Optimum is > 256) 
 terrain_upperdecking02-High vertex to face ratio (2.112426, Optimum is < 2.000000) - poor stripping 
 decal_upperdecking02-Low number of vertices in object (40, Optimum is > 256) 
 decal_upperdecking02-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_comingsoonsign-High vertex to face ratio (2.292969, Optimum is < 2.000000) - poor stripping 
 terrain_bowlcoping02-Low number of vertices in object (244, Optimum is > 256) 
 terrain_bowlcoping04-Low number of vertices in object (227, Optimum is > 256) 
 decal_miniparkB-Low number of vertices in object (132, Optimum is > 256) 
 decal_miniparkA-Low number of vertices in object (80, Optimum is > 256) 
 terrain_miniparkD-Low number of vertices in object (173, Optimum is > 256) 
 decal_miniparkD-Low number of vertices in object (8, Optimum is > 256) 
 decal_miniparkE-Low number of vertices in object (80, Optimum is > 256) 
 decal_miniparkE-High vertex to face ratio (2.140000, Optimum is < 2.000000) - poor stripping 
 terrain_2x4A-High vertex to face ratio (2.987805, Optimum is < 2.000000) - poor stripping 
 collision_2x4A-Low number of vertices in object (48, Optimum is > 256) 
 collision_2x4A-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_flagpole01-Low number of vertices in object (78, Optimum is > 256) 
 terrain_kiosk04-Low number of vertices in object (55, Optimum is > 256) 
 propdef_flagpole-Low number of vertices in object (81, Optimum is > 256) 
 terrain_catwalkstruts01-High vertex to face ratio (2.974359, Optimum is < 2.000000) - poor stripping 
 terrain_catwalkstruts02-High vertex to face ratio (2.991071, Optimum is < 2.000000) - poor stripping 
 PropDef_Taig-Low number of vertices in object (240, Optimum is > 256) 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_AttSpin-Low number of vertices in object (108, Optimum is > 256) 
 PropDef_LockMuseum-Low number of vertices in object (115, Optimum is > 256) 
  
 -END- 
 - EOF - 
